- Joined
- Jan 26, 2018
- Messages
- 294
how to set it,thanks.If one were to override the database file location to the cluster shared directory, would it be safe to assume a user's points would persist through all servers on the cluster?
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how to set it,thanks.If one were to override the database file location to the cluster shared directory, would it be safe to assume a user's points would persist through all servers on the cluster?
hi,help me,how to set it,thanks.Yeah, Had mine doing this with the old api by linking folders, same same
it do not support Chinese now.It doesn't support Chinese, but I don't have the ability to modify it! Please help me! The Client shows "???".
me too!execHandleNewPlayer Fatal error!
VERSION: 276.5
KERNELBASE.dll!UnknownFunction (0x000007fefcfaa06d) + 0 bytes [UnknownFile:0]
VCRUNTIME140.dll!UnknownFunction (0x000007fef6f844c2) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee04a746e) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee0546f5c) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee048f720) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterGameMode::execHandleNewPlayer() (0x000000013feb5a85) + 597 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shootergamemode.h:215]
ShooterGameServer.exe!UFunction::Invoke() (0x000000014026aa8f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:rocessEvent() (0x00000001402ab49c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:rocessEvent() (0x0000000140716f72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x000000013f93411d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2340]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x000000013f933434) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2191]
ShooterGameServer.exe!AGameMode:ostLogin() (0x00000001407e75ad) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode:ostLogin() (0x000000013f9307f3) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1734]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x0000000140876495) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x0000000140a03f61) + 55 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4134]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00000001407a0979) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x000000014079f6b8) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x000000014079f27b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00000001408a302d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00000001408a1f13) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00000001406e0dd4) + 24 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013f6bdea7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140888bd9) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x000000014087d8a3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00000001407dbcff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f5c8a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x000000013f5c43ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f5c9aca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f5c9c00) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00000001417bd271) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076bb59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dea561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dea561) + 0 bytes [UnknownFile:0]
They are not really a bugs but i will look at improving reloading.Bug: reloading shop config does not adjust the time interval. have to restart server to adjust the points interval.
Bug: removing someone from a permission group does remove their kits related to the group, but they continue to get the points from the group until they reconnect or the server restarts.
You would need to provide more details. It could be just some issue in your config.execHandleNewPlayer Fatal error!
have been solved
TimedPointsReward Default Amount Not set
Hi Michidu
Loving your Plugin But having alot of issues just wondering if you can have a look at this config as it keeps Crashing My server . Any help would be greatfull , Thank you
"oil": {
"type": "item",
"description": "Oil x 150",
"price": 100,
"items": [{
"quality": 0,
"forceBlueprint": false,
"amount": 150,
"blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil'"
}]
}
well with my Current config when i run it in the Json Validator it says it all ok But ill try the Caps on the config and let you guys Know Thank You For the Info
Would someone mind helping me proof this? I'm missing something here, because this consistently crashes the server.
Edit: Just noticed you fixed it in v2 already..The first letter of each option should be capitalized. This means you need "Amount" instead of "amount".
Hey guys Thank you for all your helpI finaly got the shop to work BUT i cant seem to get the dinos to work , i have the config in attach file if you have any ideas would be Greatful
![]()
Hey guys Thank you for all your helpI finaly got the shop to work BUT i cant seem to get the dinos to work , i have the config in attach file if you have any ideas would be Greatful
![]()
Possibly this?
"Type": "Dino" > "Type": "dino"
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