Ark: Survival Evolved - ArkShop

[Official] Ark: Survival Evolved - ArkShop 3.02

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If one were to override the database file location to the cluster shared directory, would it be safe to assume a user's points would persist through all servers on the cluster?
how to set it,thanks.
 
It doesn't support Chinese, but I don't have the ability to modify it! Please help me! The Client shows "???".
 
Bug: reloading shop config does not adjust the time interval. have to restart server to adjust the points interval.

Bug: removing someone from a permission group does remove their kits related to the group, but they continue to get the points from the group until they reconnect or the server restarts.
 
execHandleNewPlayer Fatal error!

VERSION: 276.5
KERNELBASE.dll!UnknownFunction (0x000007fefcfaa06d) + 0 bytes [UnknownFile:0]
VCRUNTIME140.dll!UnknownFunction (0x000007fef6f844c2) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee04a746e) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee0546f5c) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee048f720) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterGameMode::execHandleNewPlayer() (0x000000013feb5a85) + 597 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shootergamemode.h:215]
ShooterGameServer.exe!UFunction::Invoke() (0x000000014026aa8f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00000001402ab49c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x0000000140716f72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x000000013f93411d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2340]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x000000013f933434) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2191]
ShooterGameServer.exe!AGameMode::postLogin() (0x00000001407e75ad) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x000000013f9307f3) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1734]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x0000000140876495) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x0000000140a03f61) + 55 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4134]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00000001407a0979) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x000000014079f6b8) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x000000014079f27b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00000001408a302d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00000001408a1f13) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00000001406e0dd4) + 24 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013f6bdea7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140888bd9) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x000000014087d8a3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00000001407dbcff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f5c8a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x000000013f5c43ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f5c9aca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f5c9c00) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00000001417bd271) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076bb59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dea561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dea561) + 0 bytes [UnknownFile:0]
 
Last edited by a moderator:
execHandleNewPlayer Fatal error!


VERSION: 276.5
KERNELBASE.dll!UnknownFunction (0x000007fefcfaa06d) + 0 bytes [UnknownFile:0]
VCRUNTIME140.dll!UnknownFunction (0x000007fef6f844c2) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee04a746e) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee0546f5c) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x000007fee048f720) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterGameMode::execHandleNewPlayer() (0x000000013feb5a85) + 597 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shootergamemode.h:215]
ShooterGameServer.exe!UFunction::Invoke() (0x000000014026aa8f) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00000001402ab49c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x0000000140716f72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x000000013f93411d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2340]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x000000013f933434) + 43 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2191]
ShooterGameServer.exe!AGameMode::postLogin() (0x00000001407e75ad) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x000000013f9307f3) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1734]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x0000000140876495) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x0000000140a03f61) + 55 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4134]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00000001407a0979) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x000000014079f6b8) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x000000014079f27b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00000001408a302d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00000001408a1f13) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00000001406e0dd4) + 24 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013f6bdea7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000140888bd9) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x000000014087d8a3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00000001407dbcff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f5c8a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x000000013f5c43ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f5c9aca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f5c9c00) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00000001417bd271) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076bb59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dea561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076dea561) + 0 bytes [UnknownFile:0]
me too!
 
Bug: reloading shop config does not adjust the time interval. have to restart server to adjust the points interval.

Bug: removing someone from a permission group does remove their kits related to the group, but they continue to get the points from the group until they reconnect or the server restarts.
They are not really a bugs but i will look at improving reloading.

execHandleNewPlayer Fatal error!
You would need to provide more details. It could be just some issue in your config.
 
Hi Michidu

Loving your Plugin But having alot of issues just wondering if you can have a look at this config as it keeps Crashing My server . Any help would be greatfull , Thank you
 
Hi Michidu

Loving your Plugin But having alot of issues just wondering if you can have a look at this config as it keeps Crashing My server . Any help would be greatfull , Thank you

@Fluffypawns
I think you crash because

"oil": {
"type": "item",
"description": "Oil x 150",
"price": 100,
"items": [{
"quality": 0,
"forceBlueprint": false,
"amount": 150,
"blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Oil.PrimalItemResource_Oil'"
}]
}

Every at "type","description","price","items","quality",... in your config, The first character must be capital letter. Like "Type","Description","Price". Try it
 
well with my Current config when i run it in the Json Validator it says it all ok But ill try the Caps on the config and let you guys Know Thank You For the Info
 
well with my Current config when i run it in the Json Validator it says it all ok But ill try the Caps on the config and let you guys Know Thank You For the Info

Have a closer look at your dino's as well... The new shop uses "Blueprint" and the blueprint path instead of className I think. Good luck with getting it going! It looks like you are almost there.
 
Would someone mind helping me proof this? I'm missing something here, because this consistently crashes the server.
 
@Michidu

Sir, Can you create options for setting imprint of Dino?, Thank you. (sorry if you have already answered someone.)
 
Hey guys Thank you for all your help :) I finaly got the shop to work BUT i cant seem to get the dinos to work , i have the config in attach file if you have any ideas would be Greatful :)
 
Hey guys Thank you for all your help :) I finaly got the shop to work BUT i cant seem to get the dinos to work , i have the config in attach file if you have any ideas would be Greatful :)

Possibly this?

"Type": "Dino" > "Type": "dino"
 
Tempest Dedicated Servers
Tebex
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