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1. Make a new group in the Permissions plugin called something of your likings.How can I make a particular player earn more points in the same minutes as this one by default?
"Groups":{ // Amount of points given can be configured per group. Groups can be changed.
"Default":{ // Default group. Can't be removed.
"Amount":5 // Amount of points to give. Currently it means: 'give 5 points for every 5 minutes spent online'.
},
"Premiums":{
"Amount":15 // Players in group Premiums receives 15 points instead.
}
}
},
1. Make a new group in the Permissions plugin called something of your likings.
2. Add your player to the newly created group
3. Add the group to the group section in the ark shop.
4. Done
JSON:"Groups":{ // Amount of points given can be configured per group. Groups can be changed. "Default":{ // Default group. Can't be removed. "Amount":5 // Amount of points to give. Currently it means: 'give 5 points for every 5 minutes spent online'. }, "Premiums":{ "Amount":15 // Players in group Premiums receives 15 points instead. } } },
"ropa": {
"Price": 50,
"DefaultAmount":2,
"Description": "un poco de ropa",
"Items": [
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieHelmet.PrimalItemArmor_GhillieHelmet'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieShirt.PrimalItemArmor_GhillieShirt'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieGloves.PrimalItemArmor_GhillieGloves'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhilliePants.PrimalItemArmor_GhilliePants'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieBoots.PrimalItemArmor_GhillieBoots'"
}
]
},
"ropa": {
"Price": 50,
"DefaultAmount":2,
"Description": "un poco de ropa",
"Items": [
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideHelmet.PrimalItemArmor_HideHelmet'"
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideHelmet.PrimalItemArmor_HideHelmet'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideShirt.PrimalItemArmor_HideShirt'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideGloves.PrimalItemArmor_HideGloves'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HidePants.PrimalItemArmor_HidePants'"
},
{
"Amount": 1,
"Quality": 1,
"ForceBlueprint": false,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideBoots.PrimalItemArmor_HideBoots'"
}
]
},
So now i have this problem.
I have a kit command that makes me give clothes Ghillie and I change it to Hide clothes and when I enter the server the plugin does not work
This work
Code:"ropa": { "Price": 50, "DefaultAmount":2, "Description": "un poco de ropa", "Items": [ { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieHelmet.PrimalItemArmor_GhillieHelmet'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieShirt.PrimalItemArmor_GhillieShirt'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieGloves.PrimalItemArmor_GhillieGloves'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhilliePants.PrimalItemArmor_GhilliePants'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Ghillie/PrimalItemArmor_GhillieBoots.PrimalItemArmor_GhillieBoots'" } ] },
and this not
Code:"ropa": { "Price": 50, "DefaultAmount":2, "Description": "un poco de ropa", "Items": [ { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideHelmet.PrimalItemArmor_HideHelmet'" "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideHelmet.PrimalItemArmor_HideHelmet'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideShirt.PrimalItemArmor_HideShirt'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideGloves.PrimalItemArmor_HideGloves'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HidePants.PrimalItemArmor_HidePants'" }, { "Amount": 1, "Quality": 1, "ForceBlueprint": false, "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemArmor_HideBoots.PrimalItemArmor_HideBoots'" } ] },
Thanks for answering DoC.
Can it only be used in kits?
I would like to add dinos with their frames to buy points
You would have to make your own compilation by modifying the entry of each console command and RCON, and that compilation will use it only for one of the languages. This way you will not step on an arkshop with another when you launch a command by RCON. The source code is available in github, it is easy to find the console and RCON commands and modify them.Hi. I'm trying to set translations on the shop. I thought that maybe could work if I copy ArkShop folder and rename it to ArkShopEN (for English translation) and rename ArkShop.dll to ArkShopEN.dll. So then the server would have 2 shops running each one with different translated commands, of course using the same DB with DB override parameter. This seems to be working, as the second shop shows as loaded successfuly on server console, but then I connect to the server in-game and translated commands are not working. Is it possible to have 2 shops working in this way?
"miel": {
"Type": "item",
"Description": "100 frascos de miel",
"Price": 200,
"Items": [
{
"ForceBlueprint": false,
"Amount": 100,
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Honey.PrimalItemConsumable_Honey'"
}
]
},
I have this command line in the shop
"miel": { "Type": "item", "Description": "100 frascos de miel", "Price": 200, "Items": [ { "ForceBlueprint": false, "Amount": 100, "Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Honey.PrimalItemConsumable_Honey'" } ] },
when a player buys this the server goes down,
Does anyone have any ideas?
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