Ark: Survival Evolved - ArkShop

[Official] Ark: Survival Evolved - ArkShop 3.02

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Just curios the ark api and shop plugin is not broken for people running one hosted server?
It works perfectly on a single server and runs perfectly on a cluster. It even works perfectly on all FOUR of my clusters! Simple solution. Follow the advice given or don't ask!
 
Hello,

a question, could you add the option of the castrated dino in the kit?

Perfect plugin ! 10/10 Congratz !
 
Hi, I Noticed a Problem that crashes the server.

Reproduction Steps:

Enter in Spectator Mode. (Command: cheat requestspectator)
Type /kit in chat or /shop. (Dunno if its supoosed to do that, but it crashes the server)
I know it's not ment to be used in spectator mode, but sometimes while helping the players you may need to use spec, and you can accidentaly type /kit in chat, to see the available kits.
Didn't got a answer. Did you see my post?
 
Hello,

a question, could you add the option of the castrated dino in the kit?

Perfect plugin ! 10/10 Congratz !
It's already added. "Neutered":true
Hi, I Noticed a Problem that crashes the server.

Reproduction Steps:

Enter in Spectator Mode. (Command: cheat requestspectator)
Type /kit in chat or /shop. (Dunno if its supoosed to do that, but it crashes the server)
I know it's not ment to be used in spectator mode, but sometimes while helping the players you may need to use spec, and you can accidentaly type /kit in chat, to see the available kits.
It's a bug, i will add a check for the spectator mode.
 
How can I add a number of points to a player when I spawn for the first time. Thanks for the reply.
 
Everything seems to have been working great over the last few days, finally. But suddenly I get a ton of messages that no one has been getting the items/animals that they purchase. Points are being removed. This is on 2 separate clusters, both clusters depend on one database. Each of 12 servers has its own unique server key.

EDIT:
Strangely, someone bought a Reaper and it spawned properly. But they tried taking it across the cluster and its locked in the Obi now. I am realizing that it might be a Reaper QUEEN instead of the KING. But still, the lack of animal spawns in the other tests is odd.
 
Last edited:
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
Fatal error!







VERSION: 279.242

ArkShop.dll!UnknownFunction (0x00007ffb2a920d43) + 0 bytes [UnknownFile:0]

ArkShop.dll!UnknownFunction (0x00007ffb2a922d65) + 0 bytes [UnknownFile:0]

ArkShop.dll!UnknownFunction (0x00007ffb2a923955) + 0 bytes [UnknownFile:0]

VERSION.dll!UnknownFunction (0x00007ffb2e05aefa) + 0 bytes [UnknownFile:0]

VERSION.dll!UnknownFunction (0x00007ffb2e06821b) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff620293726) + 342 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]

ShooterGameServer.exe!UFunction::Invoke() (0x00007ff62060bc2f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff62064c6cc) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff620ab8532) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]

ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff620b4a12d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:989]

ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff620b44c02) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1763]

ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff620b413b8) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]

ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff620b40f7b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330]

ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff620c44e6d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158]

ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff620c43d53) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620]

ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff620a822b4) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]

ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff61fa31687) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]

ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff620c2aa39) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]

ShooterGameServer.exe!UWorld::Tick() (0x00007ff620c1f703) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1095]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff620b7d9ff) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff61f93918c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

ShooterGameServer.exe!GuardedMain() (0x00007ff61f934afc) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff61f93a1da) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff61f93a310) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff621b60cc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffb46bb8364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]


---------------------------
OK
---------------------------

---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
Fatal error!







VERSION: 279.242

ArkShop.dll!UnknownFunction (0x00007ffb25470d43) + 0 bytes [UnknownFile:0]

ArkShop.dll!UnknownFunction (0x00007ffb25472d65) + 0 bytes [UnknownFile:0]

ArkShop.dll!UnknownFunction (0x00007ffb25473955) + 0 bytes [UnknownFile:0]

VERSION.dll!UnknownFunction (0x00007ffb372daefa) + 0 bytes [UnknownFile:0]

VERSION.dll!UnknownFunction (0x00007ffb372e821b) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6e22c3726) + 342 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]

ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6e263bc2f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6e267c6cc) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6e2ae8532) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]

ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6e2b7a12d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:989]

ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff6e2b74c02) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1763]

ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6e2b713b8) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]

ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6e2b70f7b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330]

ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6e2c74e6d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158]

ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6e2c73d53) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620]

ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6e2ab22b4) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]

ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6e1a61687) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]

ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6e2c5aa39) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]

ShooterGameServer.exe!UWorld::Tick() (0x00007ff6e2c4f703) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1095]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6e2bad9ff) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6e196918c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

ShooterGameServer.exe!GuardedMain() (0x00007ff6e1964afc) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6e196a1da) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff6e196a310) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6e3b90cc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffb46bb8364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]


---------------------------
OK
---------------------------
Second day having a crash due to shop plugin, cannot identify the problem. Other than that shop is working.. Some erros in console about points. Defaultkit = "". Let me know what you need. Server appears to crash after 24hrs.
 
Everything seems to have been working great over the last few days, finally. But suddenly I get a ton of messages that no one has been getting the items/animals that they purchase. Points are being removed. This is on 2 separate clusters, both clusters depend on one database. Each of 12 servers has its own unique server key.

EDIT:
Strangely, someone bought a Reaper and it spawned properly. But they tried taking it across the cluster and its locked in the Obi now. I am realizing that it might be a Reaper QUEEN instead of the KING. But still, the lack of animal spawns in the other tests is odd.

Not possible to use reapen queen, need to be king (Tamable)
 
Not possible to use reapen queen, need to be king (Tamable)
They can be spawned tame without a problem. Just never tried transferring one. That's why I made the reference like I did. Too much going on yesterday and didn't get a chance to look into it more.

Decided to look while I was thinking about it and yes.. it was spawning a Queen. Ill have someone test it today.
 
Second day having a crash due to shop plugin, cannot identify the problem. Other than that shop is working.. Some erros in console about points. Defaultkit = "". Let me know what you need. Server appears to crash after 24hrs.


I've had a significant amount of crashes since I added all of this as well. But nothing in the crash report references anything worthwhile as far as the cause.
 
They can be spawned tame without a problem. Just never tried transferring one. That's why I made the reference like I did. Too much going on yesterday and didn't get a chance to look into it more.

Decided to look while I was thinking about it and yes.. it was spawning a Queen. Ill have someone test it today.
Som players bought the queen and after they burried it vanished, had same problem in obelisk, once you put it there you can't take it out. Changing for reapen king (tameable) solved the problem.
About the crash I had Fresh installed everything on the server(server files, server mods, server plugins) and problem persists. Around 3 to 5 a.m it crashes.
 
Som players bought the queen and after they burried it vanished, had same problem in obelisk, once you put it there you can't take it out. Changing for reapen king (tameable) solved the problem.
About the crash I had Fresh installed everything on the server(server files, server mods, server plugins) and problem persists. Around 3 to 5 a.m it crashes.
Upload a crash dump.
 
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