- Joined
- Mar 20, 2018
- Messages
- 22
Here u go foppa
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SignUp Now!It works perfectly on a single server and runs perfectly on a cluster. It even works perfectly on all FOUR of my clusters! Simple solution. Follow the advice given or don't ask!Just curios the ark api and shop plugin is not broken for people running one hosted server?
here u go dudeWhat did you to fix this? I stole you config. Thought I fixed it, but its crashing on me too
Didn't got a answer. Did you see my post?Hi, I Noticed a Problem that crashes the server.
Reproduction Steps:
Enter in Spectator Mode. (Command: cheat requestspectator)
Type /kit in chat or /shop. (Dunno if its supoosed to do that, but it crashes the server)
I know it's not ment to be used in spectator mode, but sometimes while helping the players you may need to use spec, and you can accidentaly type /kit in chat, to see the available kits.
It's already added.Hello,
a question, could you add the option of the castrated dino in the kit?
Perfect plugin ! 10/10 Congratz !
"Neutered":true
It's a bug, i will add a check for the spectator mode.Hi, I Noticed a Problem that crashes the server.
Reproduction Steps:
Enter in Spectator Mode. (Command: cheat requestspectator)
Type /kit in chat or /shop. (Dunno if its supoosed to do that, but it crashes the server)
I know it's not ment to be used in spectator mode, but sometimes while helping the players you may need to use spec, and you can accidentaly type /kit in chat, to see the available kits.
Thanks! It will help a lot =)It's already added."Neutered":true
It's a bug, i will add a check for the spectator mode.
@Michidu thank you had the same doubt.You can find it inside the files if the mod doesn't provide blueprint paths.
Second day having a crash due to shop plugin, cannot identify the problem. Other than that shop is working.. Some erros in console about points. Defaultkit = "". Let me know what you need. Server appears to crash after 24hrs.---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
Fatal error!
VERSION: 279.242
ArkShop.dll!UnknownFunction (0x00007ffb2a920d43) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffb2a922d65) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffb2a923955) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffb2e05aefa) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffb2e06821b) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff620293726) + 342 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff62060bc2f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:rocessEvent() (0x00007ff62064c6cc) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:rocessEvent() (0x00007ff620ab8532) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff620b4a12d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel:rocessBunch() (0x00007ff620b44c02) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff620b413b8) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff620b40f7b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff620c44e6d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff620c43d53) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff620a822b4) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff61fa31687) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff620c2aa39) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff620c1f703) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff620b7d9ff) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff61f93918c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff61f934afc) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff61f93a1da) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff61f93a310) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff621b60cc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb46bb8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]
---------------------------
OK
---------------------------
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
Fatal error!
VERSION: 279.242
ArkShop.dll!UnknownFunction (0x00007ffb25470d43) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffb25472d65) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffb25473955) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffb372daefa) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffb372e821b) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6e22c3726) + 342 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6e263bc2f) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:rocessEvent() (0x00007ff6e267c6cc) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:rocessEvent() (0x00007ff6e2ae8532) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6e2b7a12d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel:rocessBunch() (0x00007ff6e2b74c02) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6e2b713b8) + 21 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6e2b70f7b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6e2c74e6d) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6e2c73d53) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6e2ab22b4) + 24 bytes [d:\build\pc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6e1a61687) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6e2c5aa39) + 14 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6e2c4f703) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6e2bad9ff) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6e196918c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6e1964afc) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6e196a1da) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6e196a310) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6e3b90cc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb46bb8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb49617091) + 0 bytes [UnknownFile:0]
---------------------------
OK
---------------------------
Everything seems to have been working great over the last few days, finally. But suddenly I get a ton of messages that no one has been getting the items/animals that they purchase. Points are being removed. This is on 2 separate clusters, both clusters depend on one database. Each of 12 servers has its own unique server key.
EDIT:
Strangely, someone bought a Reaper and it spawned properly. But they tried taking it across the cluster and its locked in the Obi now. I am realizing that it might be a Reaper QUEEN instead of the KING. But still, the lack of animal spawns in the other tests is odd.
They can be spawned tame without a problem. Just never tried transferring one. That's why I made the reference like I did. Too much going on yesterday and didn't get a chance to look into it more.Not possible to use reapen queen, need to be king (Tamable)
Second day having a crash due to shop plugin, cannot identify the problem. Other than that shop is working.. Some erros in console about points. Defaultkit = "". Let me know what you need. Server appears to crash after 24hrs.
Som players bought the queen and after they burried it vanished, had same problem in obelisk, once you put it there you can't take it out. Changing for reapen king (tameable) solved the problem.They can be spawned tame without a problem. Just never tried transferring one. That's why I made the reference like I did. Too much going on yesterday and didn't get a chance to look into it more.
Decided to look while I was thinking about it and yes.. it was spawning a Queen. Ill have someone test it today.
Upload a crash dump.Som players bought the queen and after they burried it vanished, had same problem in obelisk, once you put it there you can't take it out. Changing for reapen king (tameable) solved the problem.
About the crash I had Fresh installed everything on the server(server files, server mods, server plugins) and problem persists. Around 3 to 5 a.m it crashes.
What is the command or where do you change a players group?
Ah thank you very much I did not even think of looking at the permissions plugin, clearly it was obvious I should have looked there.
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