- Joined
- Jun 11, 2019
- Messages
- 10
Danke Danke, Super, jetzt hab ich das so wie ich es mir Vorgestellt hatte. Nice Thanks
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~ MrOwlSky
hi yes use the hg stacking modDo you use any stack mod?
just had a look and there is no .crashstack fileUnder /ShooterGame/Saved/Logs/ and the latest .crashstack file
Where are you hosting? Some providers use tools that don't generate crash stacks unless using a custom console launch param,
@
MPG Fr4nk0
Hi, I gave you an idea of what mistakes to look for, but it didn't seem to work out too well. Here is my file that works, and also the stacked resources from the HG Stack Mod without any problems. You're using some patched blueprint pads that don't even exist. if you have a spawn code such as:
cheat giveitem "Blueprint '/ Game / PrimalEarth / CoreBlueprints / Resources / PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl'" 1 0 0
You just need this from the code:
"Blueprint '/ Game / PrimalEarth / CoreBlueprints / Resources / PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl'"
And it works that way with the dinosaurs, and not differently. The best thing to do is to take the original .json again and remake it, and be careful not to change any characters. But do not use mine, there is a lot translated for my needs
Correct phad for the metal ingot is:
"Blueprint'/Game/Mods/Stack10000_90/Resources/PrimalItemResource_MetalIngot_Child.PrimalItemResource_MetalIngot_Child'"
and thanks to you, i have now also discovered an error in my file oups
SetImprintedPlayer "Test" {steamid}
Too bad, was hoping for it.No, there is not
Wow, nice!Arkshop 2.9 should be releasing soon with this feature.
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