Ark: Survival Evolved - ArkShop

[Official] Ark: Survival Evolved - ArkShop 3.02

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Hello I am having issues, the shop is working on my server but only I am getting points, my friend who has joined the server isn't receiving any points. Any idea what it could be???
 
Hello having issues. The shop is working for me but for my friend he isn't accumulating points, but I am.... what is wrong???
 
Hello having issues. The shop is working for me but for my friend he isn't accumulating points, but I am.... what is wrong???
The support is moved to the discord for the plugin, see description for support!
 
Kits:
  • Added support for commands in kits
  • Added Cryopod functionality
what commands can be used .
In past I used the Advanced Kits to get this command to work:

"Blueprint" : "$advkits cmd `addpoints {steamid} 1500`"

do I need use Advanced Kits or is now this internal possible
Thanks
 
PS. Does anyone know how I can Give a Player a special "onetime" Kit
 
Last edited:
Wizeone help me with Points
Thanks Both

The second is like I write in Discord
If someone is raid I want to Give this Player or Tribe a complete kit that has Points, has foundation, walls, forge...argy, anky... doed...
A Group? I have already by default now 5 groups, depending on tribe size who can claim what and how many points he get every 10 minutes.
 
why on my server when i do (/kit vip) my permissions reset to default, only the starter kit that don't need custom permission works
 
why on my server when i do (/kit vip) my permissions reset to default, only the starter kit that don't need custom permission works
Join APS discord (Ark/Atlas Plugins Support) we have released a beta Permission fix that might be of an interest for you
 
There are plenty of examples around of how to add commands.
"box":{
"Type":"command",
"Description":"BOX",
"Price":500,
"Items":[
{
"Command": "GiveLootBox {steamid} BOX1 1"
}
]
},

I can't do it / show wrong id

** edit , now i can do
 
Last edited:
Hey I'm experiencing a weird issue i've never faced before with using the Plugin. I'm having half of my players receiving points passively to the set time of 30 mins and the other half not getting the points every 30 mins. I've updated the plugin that was done back in November and I'm at a total loss on why only half/random number of players are getting the points and not getting the points. This is a real weird issue that's never happened before, so hopefully someone can help me out!
 
Fatalerror!VERSION:341.33

KERNELBASE.dll!UnknownFunction(0x00007ffe7fa54048)+0bytes[UnknownFile:0]
VCRUNTIME140_1.dll!UnknownFunction(0x00007ffe7cad2753)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffe833f9bc3)+0bytes[UnknownFile:0]
ArkShop.dll!UnknownFunction(0x00007ffe56ae945b)+0bytes[UnknownFile:0]
ArkShop.dll!UnknownFunction(0x00007ffe56aeb4c6)+0bytes[UnknownFile:0]
ArkShop.dll!UnknownFunction(0x00007ffe56aebdcc)+0bytes[UnknownFile:0]
VERSION.dll!ArkApi::Commands::CheckCommands<ArkApi::Commands::Command<void__cdecl(AShooterPlayerController*,FString*,enumEChatSendMode::Type)>,AShooterPlayerController*&,FString*&,enumEChatSendMode::Type&>()(0x00007ffe65c672b6)+84bytes[J:\ARK-Server-API-master\ARK-Server-API\version\Core\Private\Commands.h:115]
VERSION.dll!ArkApi::Hook_AShooterPlayerController_ServerSendChatMessage_Impl()(0x00007ffe65c63a83)+0bytes[J:\ARK-Server-API-master\ARK-Server-API\version\Core\Private\Ark\HooksImpl.cpp:117]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage()(0x00007ff677b365d0)+192bytes[f:\build\lostisland\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:339]
ShooterGameServer.exe!UFunction::Invoke()(0x00007ff678276a1e)+19bytes[f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::processEvent()(0x00007ff6782a0efc)+0bytes[f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent()(0x00007ff67870cba0)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet()(0x00007ff6787b0e76)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\datareplication.cpp:1055]
ShooterGameServer.exe!UActorChannel::processBunch()(0x00007ff678778f0f)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1812]
ShooterGameServer.exe!UActorChannel::ReceivedBunch()(0x00007ff678779935)+11bytes[f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1707]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch()(0x00007ff67877ae4f)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch()(0x00007ff67877ac56)+11bytes[f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch()(0x00007ff67877ada3)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket()(0x00007ff678884f2a)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1246]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket()(0x00007ff67888552a)+12bytes[f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:658]
ShooterGameServer.exe!UIpNetDriver::TickDispatch()(0x00007ff6786dbab6)+0bytes[f:\build\lostisland\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:185]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe()(0x00007ff6786182bc)+0bytes[f:\build\lostisland\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast()(0x00007ff678835b59)+14bytes[f:\build\lostisland\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGameServer.exe!UWorld::Tick()(0x00007ff67885c412)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGameServer.exe!UGameEngine::Tick()(0x00007ff6787f7bef)+0bytes[f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick()(0x00007ff676639548)+0bytes[f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGameServer.exe!GuardedMain()(0x00007ff676635fbd)+0bytes[f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper()(0x00007ff67663601a)+5bytes[f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain()(0x00007ff676639bac)+17bytes[f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup()(0x00007ff6796d1a8d)+21bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction(0x00007ffe82ea8364)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffe833be851)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ffe833be851)+0bytes[UnknownFile:0]
LastReplicatedActorMatineeActor1_Blueprint_C_4781LastRemoteFunctionNetSyncMaxStatusValues


api latest, shop 2.9
 
Hey so not only are passive points not being given to players in the interval that is set in the config but dinos in the starter kit i created are not spawning and purchasing dinos from the shop arent being spawned or purchased. I have no idea what is wrong with my config or why this is happening. I will attach my shop config for all to look at. Please let me know if something is wrong or if something is missing that i can fix so these issues can be fixed as soon as possible.
 
Foppa updated Shop, Currency & Kits with a new update entry:

3.0

  • ArkShopUI support
  • Dino Storage V2 support (see "UseSoulTraps")
  • Added -serverkey=UniqueMapName command line to support running 2 or more of the same map (file logging symlink support)
  • Added some default values when pulling data from the config to prevent crashes if they are missing
  • Added the ability to specify Damage, Armor, Durability on items. Note: values are not guaranteed if using more than 1 at a time or Quality is set too low.

Read the rest of this update entry...
 
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