Ark: Survival Ascended - ServerAPI (Crossplay Supported)

Ark: Survival Ascended - ServerAPI (Crossplay Supported) 1.17

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With the latest ASA update ArkAPI is crashing the server:

Code:
Fatal error!


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff


CL: 478629
0x00007ff61e9a0d88 ArkAscendedServer.exe!UVictoryCore::GetClassDefaultObject() [E:\dave_WC-PURPLERAIN_NVidia\Projects\ShooterGame\Source\ShooterGame\Private\VictoryCore.cpp:275]
0x00007ffa0e336560 AsaApi.dll!UnknownFunction []
0x00007ffa0e362015 AsaApi.dll!UnknownFunction []
0x000000003194d07c ArkShopUI.dll!UnknownFunction []
0x00007ff62148aa65 ArkAscendedServer.exe!UWorld::InitializeActorsForPlay() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Engine\Private\World.cpp:4833]
0x00007ff621407840 ArkAscendedServer.exe!UEngine::LoadMap() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15154]
0x00007ff61e71c228 ArkAscendedServer.exe!UShooterEngine::LoadMap() [E:\dave_WC-PURPLERAIN_NVidia\Projects\ShooterGame\Source\ShooterGame\Private\ShooterEngine.cpp:1616]
0x00007ff621404c46 ArkAscendedServer.exe!UEngine::Browse() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14293]
0x00007ff61e71dfa6 ArkAscendedServer.exe!UShooterEngine::Browse() [E:\dave_WC-PURPLERAIN_NVidia\Projects\ShooterGame\Source\ShooterGame\Private\ShooterEngine.cpp:2093]
0x00007ff61e726dea ArkAscendedServer.exe!UShooterGameInstance::StartGameInstance() [E:\dave_WC-PURPLERAIN_NVidia\Projects\ShooterGame\Source\ShooterGame\Private\ShooterGameInstance.cpp:875]
0x00007ff61c04baa4 ArkAscendedServer.exe!FEngineLoop::Init() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4845]
0x00007ff61c03d2dd ArkAscendedServer.exe!GuardedMain() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Launch\Private\Launch.cpp:166]
0x00007ff61c05078a ArkAscendedServer.exe!GuardedMainWrapper() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
0x00007ff61c051138 ArkAscendedServer.exe!LaunchWindowsStartup() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
0x00007ff61c05120b ArkAscendedServer.exe!WinMain() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
0x00007ff6220d8e2a ArkAscendedServer.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffa4b8e4de0 KERNEL32.DLL!UnknownFunction []
0x00007ffa4ca1edab ntdll.dll!UnknownFunction []
Last Remote Function ClientStopAnimation

hope the above helps
 
Last edited:
v33.53 With the latest ASA update ArkAPI is crashing the server

Expensive Rebuild of LevelActors TMap for level PersistentLevel...
After this occurs, the server crashes
 
Hi I am receiving this error, and it is causing my server not to start. I have checked everything I know to check and was hoping someone might have some insight as to what's going on?

02/12/24 14:01 [API][critical] Failed to get the offset of AShooterGameMode.SaveWorld(bool).
 
Update api and plugins.
This started when I updated everything yesterday, I will verify things are updated once again though.

EDIT: I must have missed something yesterday, I appreciate the help!
 
Last edited:
GameServersHub updated Ark: Survival Ascended - ServerAPI (Crossplay Supported) with a new update entry:

1.13

- Added cache downloading: If enabled, this will download the cache files from the configured URL (default: Enabled, https://cdn.pelayori.com/cache/)
I gotta admit. This is damn sexy:

"AutomaticCacheDownload": { "Enable": true, "DownloadCacheURL": "https://cdn.pelayori.com/cache/" }

I totally missed this major time-saving enhancement when upgrading to 1.13. Well done!
 
Changing servers by players can cause server crashes
[API][critical] Failed to get the offset of TSoftClassPtr<UObject>.LoadSynchronous().
 
After WildCard updates Scorched Earth, the API needs to be updated.
1712036751835.png
Fatal error!

Unhandled Exception: 0xe06d7363

CL: 494132
0x00007fffafcc565c KERNELBASE.dll!UnknownFunction []
0x00007fff95806ba7 VCRUNTIME140.dll!UnknownFunction []
0x00007fff235d1266 AsaApi.dll!UnknownFunction []
0x00007fff235e7d37 AsaApi.dll!UnknownFunction []
0x00007fff235cc967 AsaApi.dll!UnknownFunction []
0x00007fff235c7b28 AsaApi.dll!UnknownFunction []
0x00007ff649f73cd3 ArkAscendedServer.exe!RCONClientConnection::Tick() [C:\j\workspace\Main\Projects\ShooterGame\Source\ShooterGame\Private\Online\RCONServer.cpp:96]
0x00007ff649f73e17 ArkAscendedServer.exe!URCONServer::Tick() [C:\j\workspace\Main\Projects\ShooterGame\Source\ShooterGame\Private\Online\RCONServer.cpp:302]
0x00007ff649b9173b ArkAscendedServer.exe!AShooterGameMode::Tick() [C:\j\workspace\Main\Projects\ShooterGame\Source\ShooterGame\Private\ShooterGameMode.cpp:7226]
0x00007ff64ba484e8 ArkAscendedServer.exe!AActor::TickActor() [C:\j\workspace\Main\Engine\Source\Runtime\Engine\Private\Actor.cpp:1535]
0x00007ff64ba364f1 ArkAscendedServer.exe!FActorTickFunction::ExecuteTick() [C:\j\workspace\Main\Engine\Source\Runtime\Engine\Private\Actor.cpp:243]
0x00007ff64c31bc8b ArkAscendedServer.exe!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
0x00007ff64a17485e ArkAscendedServer.exe!FNamedTaskThread: CrocessTasksUntilQuit() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff64a17823d ArkAscendedServer.exe!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2123]
0x00007ff64c330cf2 ArkAscendedServer.exe!FTickTaskSequencer::ReleaseTickGroup() [C:\j\workspace\Main\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:560]
0x00007ff64c335a44 ArkAscendedServer.exe!FTickTaskManager::RunTickGroup() [C:\j\workspace\Main\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1589]
0x00007ff64bf50425 ArkAscendedServer.exe!UWorld::Tick() [C:\j\workspace\Main\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1614]
0x00007ff64bdbb595 ArkAscendedServer.exe!UGameEngine::Tick() [C:\j\workspace\Main\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1904]
0x00007ff649b2ede6 ArkAscendedServer.exe!UShooterEngine::Tick() [C:\j\workspace\Main\Projects\ShooterGame\Source\ShooterGame\Private\ShooterEngine.cpp:175]
0x00007ff647ae92e7 ArkAscendedServer.exe!FEngineLoop::Tick() [C:\j\workspace\Main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5906]
0x00007ff647af0abc ArkAscendedServer.exe!GuardedMain() [C:\j\workspace\Main\Engine\Source\Runtime\Launch\Private\Launch.cpp:195]
0x00007ff647af0b3a ArkAscendedServer.exe!GuardedMainWrapper() [C:\j\workspace\Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
0x00007ff647af171c ArkAscendedServer.exe!LaunchWindowsStartup() [C:\j\workspace\Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
0x00007ff647af9237 ArkAscendedServer.exe!WinMain() [C:\j\workspace\Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
0x00007ff64cf5f952 ArkAscendedServer.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007fffb030257d KERNEL32.DLL!UnknownFunction []
0x00007fffb278aa58 ntdll.dll!UnknownFunction []
Last Replicated Actor Manta_Character_BP_C_2147028813
Last Remote Function NetSetMaxTamingEffectivenessBaseLevelMultiplier
 
Is there a reason that the GitHub releases are not kept up to date with releases here? Latest available on GitHub is 1.13. The ASE API loader is also out of date on GitHub
 
Hello, this message is for the reason that I have been banned from your discord and your game server page with the discord axeljhoel, I have plugins purchased with that account and I want you to unban me by email to [email protected]
 
GameServersHub updated Ark: Survival Ascended - ServerAPI (Crossplay Supported) with a new update entry:

1.16 Changelog

  • The message displayed when the cache is not found has been modified to clearly indicate that it is not yet available or ready for use. This change in messaging will help users better understand the status of the cache and avoid any potential confusion or frustration.
  • We have introduced a new HTTP request method that developers can use. This method will enable developers to perform specific actions within their applications and enhance their overall functionality.
  • In the...

Read the rest of this update entry...
 
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