No Wander [Deleted]

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you got somewhere right yeah, its fine i managed to fix it on another way thanks anyways :)
 
v 1.6 crashes on genesis, when someone fails escort turtles mission:

VERSION: 311.99 NoWander.dll!UnknownFunction (0x00007ffb6bd505d3) + 0 bytes [UnknownFile:0] VERSION.dll!ArkApi::Hook_UWorld_Tick() (0x00007ffb6edf3953) + 47 bytes [C:\Users\Stian\Documents_dev\ark_api\**************\version\Core\Private\Ark\HooksImpl.cpp:76] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6c6b60901) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6c4c5f0b2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGameServer.exe!GuardedMain() (0x00007ff6c4c5adfc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6c4c6006a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6c4c601b9) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6c7bc6649) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb9eb084d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba158e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba158e851) + 0 bytes [UnknownFile:0] Last Replicated Actor Angler_Character_BP_C_275 Last Remote Function ClientAckGoodMove
 
v 1.6 crashes on genesis, when someone fails escort turtles mission:

VERSION: 311.99 NoWander.dll!UnknownFunction (0x00007ffb6bd505d3) + 0 bytes [UnknownFile:0] VERSION.dll!ArkApi::Hook_UWorld_Tick() (0x00007ffb6edf3953) + 47 bytes [C:\Users\Stian\Documents_dev\ark_api\**************\version\Core\Private\Ark\HooksImpl.cpp:76] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6c6b60901) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6c4c5f0b2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGameServer.exe!GuardedMain() (0x00007ff6c4c5adfc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6c4c6006a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6c4c601b9) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6c7bc6649) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb9eb084d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba158e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba158e851) + 0 bytes [UnknownFile:0] Last Replicated Actor Angler_Character_BP_C_275 Last Remote Function ClientAckGoodMove

I will have a look at this but what API are you using because "C:\Users\Stian\Documents_dev" is not in the officially released API pdb file.
 
I tested this on my test server and it did not crash when letting the turtles die.
 
Would it be possible to have the "no wander" be as disable option by tribe owners as well?
Some people are complaining about this plugin because it makes way harder to breed specific classes such as Bog Spider or Fishes
 
Would it be possible to have the "no wander" be as disable option by tribe owners as well?
Some people are complaining about this plugin because it makes way harder to breed specific classes such as Bog Spider or Fishes

The problem is that born dinos are not technically owned by a tribe as anyone can claim them.

How does disabling wandering on a new baby dino make breeding harder? I'm not sure i'm understanding the issue because wandering is not required for mating to happen.
 
Lethal updated No Wander+ with a new update entry:

NoWander+ 1.7

Bug fix: Rare crash on server startup
Added new config section
JSON:
    "General":{
        "DinoStatsTribeOnly":true, //Only allows gettings stats of tribe owned dinos (breeding base stats)
        "AutoNoWandering":true //servers can set this false to force dinos to wander
    },

New command "/nowander stats" which will output the dino you are looking at output base breeding stats to chat (used in conjunction with "DinoStatsTribeOnly" setting)

Added new player option for...

Read the rest of this update entry...
 
Wow thank you very much, that helps a lot! :)
Please keep up you're awesome work

the issue was not the wandering of the parents who mate, it was that babys are stuck e.g. inside their parents (if no eggs), so you'd have to move the parents to claim the baby - and a lot of breeders didn't like that idea the extra work.
But even without the wandering this plugin is so awesome for all the settings you have upon claiming.
 
Wow thank you very much, that helps a lot! :)
Please keep up you're awesome work

the issue was not the wandering of the parents who mate, it was that babys are stuck e.g. inside their parents (if no eggs), so you'd have to move the parents to claim the baby - and a lot of breeders didn't like that idea the extra work.
But even without the wandering this plugin is so awesome for all the settings you have upon claiming.

I'll see if I can overcome that issue.
 
I'll see if I can overcome that issue.
Can confirm what Bloodseeker was saying.
Issue is with certain large water and land animals, that are viviparous.
e.g. Mosasaurus & Dunkleosteus, very hard sometimes impossible to claim the babies, one needs to move the parents.
Magmasaur: babies are hidden within the mother, mother often can't be moved to claim them, because they get stuck on the baby.
Keep up the splendid work ! Anything that helps will be much appreciated.
 
Lethal updated No Wander+ with a new update entry:

NoWander+ 1.71

Added new option to make certain dinos always wander (Once they are claimed wandering will be disabled)
JSON:
    "AlwaysWander":[
        "Blueprint'/Game/Genesis/Dinos/Cherufe/Cherufe_Character_BP.Cherufe_Character_BP'",
        "Blueprint'/Game/PrimalEarth/Dinos/Dunkleosteus/Dunkle_Character_BP.Dunkle_Character_BP'",
        "Blueprint'/Game/PrimalEarth/Dinos/Mosasaurus/Mosa_Character_BP.Mosa_Character_BP'"
    ],

Read the rest of this update entry...
 
Hi, is it possible to make the no wander function (babies dont wander after born) like the other options so the tribe owner can set it to on or off for his tribe? we have some players on our server who love it when the babies dont walk, other players not...
 
Hi, is it possible to make the no wander function (babies dont wander after born) like the other options so the tribe owner can set it to on or off for his tribe? we have some players on our server who love it when the babies dont walk, other players not...

Unclaimed babies do not have a tribe owner so I can't apply a tribe setting to it.
 
Hi, we have a Crash when someone do the Mission "Rip it, roll it and punch it" on Genesis. Crashstack Log:

Fatal error!



VERSION: 312.57
NoWander.dll!UnknownFunction (0x00007ff9d66de5c4) + 0 bytes [UnknownFile:0]
VERSION.dll!ArkApi::Hook_UWorld_Tick() (0x00007ff9ed0838b3) + 47 bytes [C:\Users\Adrian\Desktop\Programmierung\LIBRARIES\C++\**************-master\version\Core\Private\Ark\HooksImpl.cpp:76]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff70e1fce21) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1182]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff70c2ef192) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff70c2eaedc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff70c2f014a) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff70c2f0299) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff70f263dc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa17cb7974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa1a7aa271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa1a7aa271) + 0 bytes [UnknownFile:0]
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