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v 1.6 crashes on genesis, when someone fails escort turtles mission:
VERSION: 311.99 NoWander.dll!UnknownFunction (0x00007ffb6bd505d3) + 0 bytes [UnknownFile:0] VERSION.dll!ArkApi::Hook_UWorld_Tick() (0x00007ffb6edf3953) + 47 bytes [C:\Users\Stian\Documents_dev\ark_api\**************\version\Core\Private\Ark\HooksImpl.cpp:76] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6c6b60901) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6c4c5f0b2) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGameServer.exe!GuardedMain() (0x00007ff6c4c5adfc) + 0 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6c4c6006a) + 5 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff6c4c601b9) + 8 bytes [f:\build\live311jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6c7bc6649) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb9eb084d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba158e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba158e851) + 0 bytes [UnknownFile:0] Last Replicated Actor Angler_Character_BP_C_275 Last Remote Function ClientAckGoodMove
Would it be possible to have the "no wander" be as disable option by tribe owners as well?
Some people are complaining about this plugin because it makes way harder to breed specific classes such as Bog Spider or Fishes
Bug fix: Rare crash on server startup
Added new config section
JSON:"General":{ "DinoStatsTribeOnly":true, //Only allows gettings stats of tribe owned dinos (breeding base stats) "AutoNoWandering":true //servers can set this false to force dinos to wander },
New command "/nowander stats" which will output the dino you are looking at output base breeding stats to chat (used in conjunction with "DinoStatsTribeOnly" setting)
Added new player option for...
Wow thank you very much, that helps a lot!
Please keep up you're awesome work
the issue was not the wandering of the parents who mate, it was that babys are stuck e.g. inside their parents (if no eggs), so you'd have to move the parents to claim the baby - and a lot of breeders didn't like that idea the extra work.
But even without the wandering this plugin is so awesome for all the settings you have upon claiming.
Can confirm what Bloodseeker was saying.I'll see if I can overcome that issue.
Added new option to make certain dinos always wander (Once they are claimed wandering will be disabled)
JSON:"AlwaysWander":[ "Blueprint'/Game/Genesis/Dinos/Cherufe/Cherufe_Character_BP.Cherufe_Character_BP'", "Blueprint'/Game/PrimalEarth/Dinos/Dunkleosteus/Dunkle_Character_BP.Dunkle_Character_BP'", "Blueprint'/Game/PrimalEarth/Dinos/Mosasaurus/Mosa_Character_BP.Mosa_Character_BP'" ],
Thanks a lot for this ! Very much appreciated !Lethal updated No Wander+ with a new update entry:
NoWander+ 1.71
Read the rest of this update entry...
Hi, is it possible to make the no wander function (babies dont wander after born) like the other options so the tribe owner can set it to on or off for his tribe? we have some players on our server who love it when the babies dont walk, other players not...
Hi, we have a Crash when someone do the Mission "Rip it, roll it and punch it" on Genesis. Crashstack Log:
Fixed crash issue related to Mission Dinos on Genesis
Updated since WC now sets default No Wandering on babies.
The "AlwaysWander" feature has been updated to force those dinos back to wandering status.
When the baby is claimed Wandering will be disabled as it always has.
No, other changes were needed after the WC update.
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