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Fatal error!



VERSION: 293.105
ShooterGameServer.exe!compress2() (0x00007ff6a098100b) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467cad9d) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467b8b77) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x00007ff6a0e5b17c) + 25 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:7266]
VERSION.dll!UnknownFunction (0x00007ffc23da4d3c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6a12a9489) + 185 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6a164d3bc) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff6a167a1a3) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:923]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff6a1a768d0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6a1b103d8) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::processBunch() (0x00007ff6a1adf0aa) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6a1ae130f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6a1ae112e) + 11 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6a1ae1262) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6a1be4765) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6a1be4ad7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6a1a43fcf) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:182]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const ,void,float>::ExecuteIfSafe() (0x00007ff6a1bd0d9c) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6a1b91b09) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6a1bb987c) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a1b56748) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1166]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a0a5a89f) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6a0a55c8c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a0a55cda) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6a0a5b6ea) + 17 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a294663d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc5e7716ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc60cf4629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc60cf4629) + 0 bytes [UnknownFile:0]
 
Fatal error!



VERSION: 293.105
ShooterGameServer.exe!compress2() (0x00007ff6a098100b) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467cad9d) + 0 bytes [UnknownFile:0]
ChatIcons.dll!UnknownFunction (0x00007ffc467b8b77) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::ServerSendChatMessage_Implementation() (0x00007ff6a0e5b17c) + 25 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:7266]
VERSION.dll!UnknownFunction (0x00007ffc23da4d3c) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6a12a9489) + 185 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:113]
...

Hello,

Can you share the config file you were using when you got this error? Specifically all unique icons.
 
Plugins don't working after 293.105, what should you to do: notify developer that he should replace

CLASS::StaticClass()

to
CLASS::GetPrivateStaticClass()

or

NativeCall<UClass*>(nullptr, "CLASSNAME.GetPrivateStaticClass")

this is what someone in a development discord has pinned to his support channel. dont know if relevant.
 
Had to remove this, server was crashing every time a player with an icon typed.
Was working fine before update 293.105
 
hi,
when i go for Rcon conssole and type ChatIcons.Reload i get only that
Command returned no data


:\
 
while in game and typing chaticons.reload in console, my new icons i added arent showing still. ive tried it on a char that was enablecheats admin and also a whitelisted account.
 
while in game and typing chaticons.reload in console, my new icons i added arent showing still. ive tried it on a char that was enablecheats admin and also a whitelisted account.
Do you get a message that the icons were reloaded? If not, try "cheat ChatIcons.Reload" with that exact capitalization. It shouldn't matter, but it's worth a try.

If you do get a message that the icons were reloaded, can you send me your config?
 
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