By registering with us, you'll be able to discuss, share and private message with other members of our community.
SignUp Now!Hey Guest, I’ve got some exciting news to share! 🎉
Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.
In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.
On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.
👉 Stay in the loop!
Join our Discord for behind-the-scenes updates, early previews, and community discussions.
» Click here to join our Discord! «
~ MrOwlSky
@Michidu Will be rolling out ArkAPI update soon. Ark broke function in the latest update.@GamingOGs
I thought mine had resolved too. Got one yesterday at 9:02 AM and then they quit. Until 15 minutes ago. Then got another one.
You had any since?
And I do not have RPS, but I do have ORP.
@Michidu Will be rolling out ArkAPI update soon. Ark broke function in the latest update.
Our's has been resolved.
Thanks so much @AdrianGaming !Hey, sorry for let you guys waiting.
The update will be deployed today![]()
Gonna be one of your plugins using the API timer function. The latest API resolved ours.Problem is not fixed with ARK APi 3.1 @AdrianGaming
3 Server crashed today
https://pastebin.com/J0svHV90
And
Fatal error!
VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe88e14253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff67a896087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67a74e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67a6ab9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67929d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6792989ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67929e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67929e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67b6d3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb7fe84d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䙟浥污彥彃㌳ല䰊獡⁴敒潭整䘠湵瑣潩偒千慴䅹楬敶
VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff659486087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff65933e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff65929b9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff657e8d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff657e889ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff657e8e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff657e8e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff65a2c3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe3fc684d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
慌瑳删浥瑯畆据楴湯匠楰敫剟楡敳噟獩慵൬
@AdrianGaming Can confirm we had another crash today with this crash report.Ok now we're getting this on a brand new map, I already took off most plugins. I've never seen so many consecutive crashes.
Code:VERSION: 295.107 VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136] ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff659486087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080] ShooterGameServer.exe!UWorld::Tick() (0x00007ff65933e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff65929b9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff657e8d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGameServer.exe!GuardedMain() (0x00007ff657e889ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff657e8e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff657e8e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff65a2c3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe3fc684d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0] 慌瑳删浥瑯畆据楴湯匠楰敫剟楡敳噟獩慵൬
We're using the latest Ark Api (from 5/10/19) and the following plugins:
View attachment 1794
Don't believe it's that crash manager causing it. Not entirely sure what it is. Ken's plugins had this issue with HWID.Anyway, we avoided the crashes from when this thread first started, but now we are having a very rough week, with all our maps crashing. I'm going to be severely cutting back on plugins and seeing if that helps the stability for now.
I haven't been doing this for as long as some of you, but we've had so many crashes, it reminds me of when Extinction first came out and bases disappeared and the map crashed so much, but now it's like all maps/servers.
We use essential cookies to make this site work, and optional cookies to enhance your experience.