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SignUp Now!@Michidu Will be rolling out ArkAPI update soon. Ark broke function in the latest update.@GamingOGs
I thought mine had resolved too. Got one yesterday at 9:02 AM and then they quit. Until 15 minutes ago. Then got another one.
You had any since?
And I do not have RPS, but I do have ORP.
@Michidu Will be rolling out ArkAPI update soon. Ark broke function in the latest update.
Our's has been resolved.
Thanks so much @AdrianGaming !Hey, sorry for let you guys waiting.
The update will be deployed today
Gonna be one of your plugins using the API timer function. The latest API resolved ours.Problem is not fixed with ARK APi 3.1 @AdrianGaming
3 Server crashed today
https://pastebin.com/J0svHV90
And
Fatal error!
VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe88e14253) + 65 bytes [D:\Github_Projects\ARK-Server-API\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff67a896087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67a74e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67a6ab9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67929d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6792989ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67929e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67929e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67b6d3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb7fe84d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴汐祡牥慐湷敔瑳䙟浥污彥彃㌳ല䰊獡⁴敒潭整䘠湵瑣潩偒千慴䅹楬敶
VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes [D:\Github_Projects\ARK-Server-API\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff659486087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff65933e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff65929b9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff657e8d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff657e889ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff657e8e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff657e8e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff65a2c3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe3fc684d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
慌瑳删浥瑯畆据楴湯匠楰敫剟楡敳噟獩慵൬
@AdrianGaming Can confirm we had another crash today with this crash report.Ok now we're getting this on a brand new map, I already took off most plugins. I've never seen so many consecutive crashes.
Code:VERSION: 295.107 VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes [D:\Github_Projects\ARK-Server-API\version\Core\Private\Ark\HooksImpl.cpp:136] ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff659486087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080] ShooterGameServer.exe!UWorld::Tick() (0x00007ff65933e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff65929b9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff657e8d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGameServer.exe!GuardedMain() (0x00007ff657e889ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff657e8e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff657e8e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff65a2c3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe3fc684d4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0] 慌瑳删浥瑯畆据楴湯匠楰敫剟楡敳噟獩慵൬
We're using the latest Ark Api (from 5/10/19) and the following plugins:
View attachment 1794
Don't believe it's that crash manager causing it. Not entirely sure what it is. Ken's plugins had this issue with HWID.Anyway, we avoided the crashes from when this thread first started, but now we are having a very rough week, with all our maps crashing. I'm going to be severely cutting back on plugins and seeing if that helps the stability for now.
I haven't been doing this for as long as some of you, but we've had so many crashes, it reminds me of when Extinction first came out and bases disappeared and the map crashed so much, but now it's like all maps/servers.
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