ArkApi Continuous crash

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Not Resolved, it has to do with CheckOnTimerCallbacks meaning the api itself make's it crash @Michidu needs to fix this.
 
@GamingOGs

I thought mine had resolved too. Got one yesterday at 9:02 AM and then they quit. Until 15 minutes ago. Then got another one.

You had any since?

And I do not have RPS, but I do have ORP.
@Michidu Will be rolling out ArkAPI update soon. Ark broke function in the latest update.
Our's has been resolved.
 
Thanks all for the feedback, I'm glad the issue has been identified and a fix is in the works!
 
I had two more maps crash this afternoon, one this morning, so I'm looking forward to the update as well.
 
@shaned mine too. :(

I donated $50 in hopes it would motivate him to work on it. I know working for free is discouraging. But this is killing my server. Just one map after another down, reboot, down again, reboot down again.

I wish he'd communicate and give us an estimated time of release, because seriously, I keep thinking I'm going to hit this site and find the update, and if that's not true, then I need to take those plugins down.
 
@KatKilmowski I've donated as well. Not so much to give motivation but more to show appreciation. All of these dev's are a God send to all of our servers. They dont have to do this for us so I try to be patient when an issue arises and try to work around it until a fix comes along.
Keep up the good work all of you!
 
Problem is not fixed with ARK APi 3.1 @AdrianGaming

3 Server crashed today


https://pastebin.com/J0svHV90

And


Fatal error!



VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe88e14253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff67a896087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67a74e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67a6ab9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67929d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6792989ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67929e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67929e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67b6d3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb7fe84d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䙟浥污彥彃㌳ല䰊獡⁴敒潭整䘠湵瑣潩偒千慴䅹楬敶਍
 
I feel ya @Sly . 2 Servers crashed at the same time for me.

VERSION:295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer()(0x00007ff9d59e4253)+65bytes[D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick()(0x00007ff6f7a26087)+0bytes[f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick()(0x00007ff6f78de510)+0bytes[f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick()(0x00007ff6f783b9ff)+0bytes[f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick()(0x00007ff6f642d08c)+0bytes[f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain()(0x00007ff6f64289ec)+0bytes[f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper()(0x00007ff6f642e0da)+5bytes[f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain()(0x00007ff6f642e210)+8bytes[f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup()(0x00007ff6f8863be1)+21bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction(0x00007ff9f0fe84d4)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff9f181e851)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff9f181e851)+0bytes[UnknownFile:0]
LastReplicatedActorPlayerPawnTest_Male_C_3
LastRemoteFunctionClientAckGoodMove

VERSION:295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer()(0x00007ff9c51b4253)+65bytes[D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick()(0x00007ff797216087)+0bytes[f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick()(0x00007ff7970ce510)+0bytes[f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick()(0x00007ff79702b9ff)+0bytes[f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick()(0x00007ff795c1d08c)+0bytes[f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain()(0x00007ff795c189ec)+0bytes[f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper()(0x00007ff795c1e0da)+5bytes[f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain()(0x00007ff795c1e210)+8bytes[f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup()(0x00007ff798053be1)+21bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction(0x00007ff9f0fe84d4)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff9f181e851)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff9f181e851)+0bytes[UnknownFile:0]
LastReplicatedActorPhoenix_Character_BP_C_1
LastRemoteFunctionDisableMinigunMode
 
Problem is not fixed with ARK APi 3.1 @AdrianGaming

3 Server crashed today


https://pastebin.com/J0svHV90

And


Fatal error!



VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe88e14253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff67a896087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff67a74e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff67a6ab9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67929d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6792989ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67929e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67929e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff67b6d3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeb7fe84d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeb9d6e851) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䙟浥污彥彃㌳ല䰊獡⁴敒潭整䘠湵瑣潩偒千慴䅹楬敶਍
Gonna be one of your plugins using the API timer function. The latest API resolved ours.
 
Ok now we're getting this on a brand new map, I already took off most plugins. I've never seen so many consecutive crashes.
Code:
VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff659486087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff65933e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff65929b9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff657e8d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff657e889ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff657e8e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff657e8e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff65a2c3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe3fc684d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
慌瑳删浥瑯⁥畆据楴湯匠楰敫剟楡敳噟獩慵൬

We're using the latest Ark Api (from 5/10/19) and the following plugins:
View attachment 1794
 
Ok now we're getting this on a brand new map, I already took off most plugins. I've never seen so many consecutive crashes.
Code:
VERSION: 295.107
VERSION.dll!ArkApi::Hook_AGameState_DefaultTimer() (0x00007ffe18e84253) + 65 bytes [D:\Github_Projects\**************\version\Core\Private\Ark\HooksImpl.cpp:136]
ShooterGameServer.exe!FTimerManager::Tick() (0x00007ff659486087) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\timermanager.cpp:1080]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff65933e510) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1288]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff65929b9ff) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff657e8d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff657e889ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff657e8e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff657e8e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff65a2c3be1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe3fc684d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe4043e851) + 0 bytes [UnknownFile:0]
慌瑳删浥瑯⁥畆据楴湯匠楰敫剟楡敳噟獩慵൬

We're using the latest Ark Api (from 5/10/19) and the following plugins:
View attachment 1794
@AdrianGaming Can confirm we had another crash today with this crash report.
 
Anyway, we avoided the crashes from when this thread first started, but now we are having a very rough week, with all our maps crashing. I'm going to be severely cutting back on plugins and seeing if that helps the stability for now.

I haven't been doing this for as long as some of you, but we've had so many crashes, it reminds me of when Extinction first came out and bases disappeared and the map crashed so much, but now it's like all maps/servers.
 
Anyway, we avoided the crashes from when this thread first started, but now we are having a very rough week, with all our maps crashing. I'm going to be severely cutting back on plugins and seeing if that helps the stability for now.

I haven't been doing this for as long as some of you, but we've had so many crashes, it reminds me of when Extinction first came out and bases disappeared and the map crashed so much, but now it's like all maps/servers.
Don't believe it's that crash manager causing it. Not entirely sure what it is. Ken's plugins had this issue with HWID.
We haven't been able to pinpoint it either.
 
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