Still wont work?Replace it with
"DbPathOverride": "D:\\TCAFiles\\Users\\MatthewC\\Cluster"
Should fix the issue
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Still wont work?Replace it with
"DbPathOverride": "D:\\TCAFiles\\Users\\MatthewC\\Cluster"
Should fix the issue
You just misunderstood how it works.
In Price isn't it supoosed to charge the player for the kit? or it would be free?"Kits": {
"iniciante": {
"DefaultAmount": 2, //Limits Quantity of purchase
"Price": 30,// Amount of point to be taken from player upon buy, isn't it?
"Description": "Kit iniciante (Trike com sela)",//Description in /kit
"Items": [
{
"Amount": 1,//Quantity of the items to give
"Quality": 0,//Quality of the items to give
"ForceBlueprint": false,//If is or isn't a BP.
"Blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TrikeSaddle.PrimalItemArmor_TrikeSaddle'" //BP path.
}
],
"Dinos": [
{
"Level": 60,
"Blueprint": "Blueprint'/Game/PrimalEarth/Dinos/Trike/Trike_Character_BP.Trike_Character_BP'"
}
]
},
"Price":90, // Allows players to buy additional kits. If you remove price, players won't be able to buy it.
/buykit command should be used to buy a kit (and it won't be free). 'DefaultAmount' is amount of free kits that every player has. So, if player has 1 kit and buys one more using a /buykit command, he would have 2 kits that he can redeem at any time using /kit Name command.In Price isn't it supoosed to charge the player for the kit? or it would be free?
EDIT:
This means the first kit is for free and the other will charge the player?
You are using the wrong Blueprint path, It's because you are using a stacker mod. you need to find the Blueprint path for Metal that your stacker mod makes.
I use "StackMeMore (v1.34)" Can you help me ?You are using the wrong Blueprint path, It's because you are using a stacker mod. you need to find the Blueprint path for Metal that your stacker mod makes.
Blueprint for metal is "Blueprint'/Game/Mods/StackMeMore/Resource/PrimalItemResource_Metal_Child.PrimalItemResource_Metal_Child'"I use "StackMeMore (v1.34)" Can you help me ?
Thanks, I used to work as usual.Blueprint for metal is "Blueprint'/Game/Mods/StackMeMore/Resource/PrimalItemResource_Metal_Child.PrimalItemResource_Metal_Child'"
AddPoints <SteamID> <Amount>
ChangePoints <SteamID> <Amount>
Both use the same, why have two commands.![]()
I'm waiting for the developer, I will get the exact answer.Not quite sure about this but how does the premium work? I read somewhere in here that it has something to do with Permissions plugin but not sure how it goes on from there.
That's correct.second command allows you to change someones amount of points i guess.
ChangePoints is an addpoint command. What's the difference ?That's correct.
The AddPoints command is an increase command while the ChangePoints command is a change value command. Hope that explains it
//Foppa
I need an example, can you help me seeChangePoints changes the users points balnce to what ever you set.
Addpoints adds X amount of points on top of their current points balance
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