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The UE4-ShooterGame Server has crashed and will close
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LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
[Index:1073744569] exceeds maximum number of UObjects, [Block:65536] increase MAX_SERIAL_NUMBER_BLOCKS
VERSION: 287.124
KERNELBASE.dll!UnknownFunction (0x00007ffee3814048) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6a1f3943a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FSerialNumberManager::GetAndAllocateSerialNumber() (0x00007ff6a1ff97a1) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:92]
ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x00007ff6a2606bf1) + 10 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1370]
ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x00007ff6a2606cb2) + 17 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1416]
ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x00007ff6a260284b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:64]
ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6a1fd48d2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]
ShooterGameServer.exe!FRepLayout::SerializeProperties_r() (0x00007ff6a2657d0a) + 28 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2342]
ShooterGameServer.exe!FRepLayout::SendPropertiesForRPC() (0x00007ff6a2657e34) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2360]
ShooterGameServer.exe!UNetDriver::InternalProcessRemoteFunction() (0x00007ff6a25e688b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:942]
ShooterGameServer.exe!UIpNetDriver::ProcessRemoteFunction() (0x00007ff6a241952e) + 65 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:561]
ShooterGameServer.exe!AActor::CallRemoteFunction() (0x00007ff6a24575e0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:3361]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6a1fe193b) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6a244f422) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGameServer.exe!AShooterPlayerController::ClientChatMessage() (0x00007ff6a1806a20) + 34 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:3546]
AdvancedChat.dll!UnknownFunction (0x00007ffeba489540) + 0 bytes [UnknownFile:0]
ArkCrossServerChat.dll!SendChatMessageToAll() (0x00007ffeba35e9eb) + 106 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:47]
ArkCrossServerChat.dll!HandleMessageFromDatabase() (0x00007ffeba35d4a0) + 354 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:142]
ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,int,int,12>() (0x00007ffeba35e11c) + 554 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:381]
ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,12>() (0x00007ffeba35deab) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:369]
ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,12>() (0x00007ffeba35dcb1) + 259 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]
ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,12>() (0x00007ffeba35d9f0) + 296 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]
ArkCrossServerChat.dll!std::_Func_impl_no_alloc<<lambda_f0d9a76701f56bfcd177e2cff80f7978>,void>::_Do_call() (0x00007ffeba35db13) + 0 bytes [c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.12.25827\include\functional:15732480]
ArkCrossServerChat.dll!sqlite::database_binder::_extract() (0x00007ffeba34ad83) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:160]
ArkCrossServerChat.dll!OnNewMessagesFromDatabase() (0x00007ffeba35cd9c) + 218 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:58]
ArkCrossServerChat.dll!MessageTimer() (0x00007ffeba35cc73) + 5 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:48]
VERSION.dll!UnknownFunction (0x00007ffebaf4894d) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a251e61f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a118c39c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6a1187d0c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a118d3ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6a118d520) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a35294a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffee6a58364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]
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OK
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