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hi there,
currently we have a problem with the cross server chat..
Since 2 or 3 days we only receive messages from others servers when we write anything to the chat.

I Play on Server 1
Others play on Server 2

When anyone is writing a message on Server 2, Server 1 cant see the messages until anyone on Server 1 is writing anything to the chat... Then we get all the messages on Server 1 from Server 2... Its a little bit confusing :(


Anyone has a fix for this? :/
Are you using ASM? If found that when the server reboots ASM automatically starts the maps, but doesn't show the startup screen; when the start up dialog box is not showing, the cluster chat doesn't work right. I had to take down the maps and bring them back up to get that dialog box. then the chat worked again properly. not sure if this helps, but that is how i fixed mine.
 
Hello @Tobias ,

Been using this plug in for awhile now. Its been a HUGE improvement to our cluster.

I was hoping we could get (if there isn't one already) A tag to use with scripted RCON commands, to ignore ServerChat?

I send restart warning messages VIA scripts to servers, and the Plug-in Copies that message to all servers.

I have come up with a work around, but it would be much nicer if i could have a way to send those messages to individual servers without being copied to the "DataBase".

It that possible?
 
I'm having a lot of trouble getting this to work. Here's the error I'm getting.

12/09/18 09:30 [API][warning] (ArkApi::pluginManager::LoadAllPlugins) Failed to load plugin - ArkCrossServerChat
Error code: 1114

I have 3 clustered servers running on a host. I contacted my host and asked them for what my server's file path was,

This was their response:
Directory to root of servers
Server - ###.###.###.###:###1
D:\TCAFiles\Users\USER\1701
Server - ###.###.###.###:###2
D:\TCAFiles\Users\USER\1702
Server - ###.###.###.###:###3
D:\TCAFiles\Users\USER\1703
For any other questions or concerns, please feel free to contact us through a
support ticket.

When I FTP into my server I have a root directory (NO R/W privledge in this directory) where I see 3 folders shown as IP underscore port, each corresponding w/ my servers connectinon info. Like this:
1111.2222.3333.4444_5551
1111.2222.3333.4444_5552
1111.2222.3333.4444_5553

Here are my 3 config files:
{
"ServerKey": "Ragnarok",
"ClusterKey": "TEMPCLUSTERID",
"ServerTag": "Ragnarok",
"NamePattern": "{Name} [{ServerTag}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\TCAFiles\Users\USER\1701\IP_PORT1\Crossark\ArkCrossServerChat.db"
}

{
"ServerKey": "Extinction",
"ClusterKey": "TEMPCLUSTERID",
"ServerTag": "Extinction",
"NamePattern": "{Name} [{ServerTag}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\TCAFiles\Users\USER\1701\IP_PORT1\Crossark\ArkCrossServerChat.db"
}

{
"ServerKey": "Aberration",
"ClusterKey": "TEMPCLUSTERID",
"ServerTag": "Aberration",
"NamePattern": "{Name} [{ServerTag}]",
"HideServerTagOnLocal": true,
"DatabasePath": "D:\\TCAFiles\Users\USER\1701\IP_PORT1\Crossark\ArkCrossServerChat.db"
}

I've edited out identifying info since this is a public forum but the USER is my name, the IP is the same IP all 3 servers share, and each has their own port. I pointed all 3 servers to use a directory located at the root of server 1

That is literally all the information I have in which to provide. I sure hope you can point me to where I went wrong.
 
"DatabasePath": "D:\TCAFiles\Users\USER\1701\ArkCrossServerChat.db"

don't create extra folders + don't add the ip
 
i have been having this crash over the past two or three weeks, since patch 287.120 or something like that

has anyone else encountered this problem?

it seems like CrossserverChat is responsible for this crash

Code:
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
[Index:1073744569] exceeds maximum number of UObjects, [Block:65536] increase MAX_SERIAL_NUMBER_BLOCKS




VERSION: 287.124

KERNELBASE.dll!UnknownFunction (0x00007ffee3814048) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6a1f3943a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGameServer.exe!FSerialNumberManager::GetAndAllocateSerialNumber() (0x00007ff6a1ff97a1) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:92]

ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x00007ff6a2606bf1) + 10 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1370]

ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x00007ff6a2606cb2) + 17 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1416]

ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x00007ff6a260284b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:64]

ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6a1fd48d2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]

ShooterGameServer.exe!FRepLayout::SerializeProperties_r() (0x00007ff6a2657d0a) + 28 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2342]

ShooterGameServer.exe!FRepLayout::SendPropertiesForRPC() (0x00007ff6a2657e34) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2360]

ShooterGameServer.exe!UNetDriver::InternalProcessRemoteFunction() (0x00007ff6a25e688b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:942]

ShooterGameServer.exe!UIpNetDriver::ProcessRemoteFunction() (0x00007ff6a241952e) + 65 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:561]

ShooterGameServer.exe!AActor::CallRemoteFunction() (0x00007ff6a24575e0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:3361]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6a1fe193b) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6a244f422) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]

ShooterGameServer.exe!AShooterPlayerController::ClientChatMessage() (0x00007ff6a1806a20) + 34 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:3546]

AdvancedChat.dll!UnknownFunction (0x00007ffeba489540) + 0 bytes [UnknownFile:0]

ArkCrossServerChat.dll!SendChatMessageToAll() (0x00007ffeba35e9eb) + 106 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:47]

ArkCrossServerChat.dll!HandleMessageFromDatabase() (0x00007ffeba35d4a0) + 354 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:142]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,int,int,12>() (0x00007ffeba35e11c) + 554 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:381]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,12>() (0x00007ffeba35deab) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:369]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,12>() (0x00007ffeba35dcb1) + 259 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,12>() (0x00007ffeba35d9f0) + 296 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!std::_Func_impl_no_alloc<<lambda_f0d9a76701f56bfcd177e2cff80f7978>,void>::_Do_call() (0x00007ffeba35db13) + 0 bytes [c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.12.25827\include\functional:15732480]

ArkCrossServerChat.dll!sqlite::database_binder::_extract() (0x00007ffeba34ad83) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:160]

ArkCrossServerChat.dll!OnNewMessagesFromDatabase() (0x00007ffeba35cd9c) + 218 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:58]

ArkCrossServerChat.dll!MessageTimer() (0x00007ffeba35cc73) + 5 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:48]

VERSION.dll!UnknownFunction (0x00007ffebaf4894d) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a251e61f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a118c39c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

ShooterGameServer.exe!GuardedMain() (0x00007ff6a1187d0c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a118d3ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff6a118d520) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a35294a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffee6a58364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]


---------------------------
OK   
---------------------------
 
Can CrossserverChat crash be resolved in time? This plug-in is really convenient for the communication efficiency of players, is a great plug-in, but often let the server crash headache.
 
i have been having this crash over the past two or three weeks, since patch 287.120 or something like that

has anyone else encountered this problem?

it seems like CrossserverChat is responsible for this crash

Code:
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
[Index:1073744569] exceeds maximum number of UObjects, [Block:65536] increase MAX_SERIAL_NUMBER_BLOCKS




VERSION: 287.124

KERNELBASE.dll!UnknownFunction (0x00007ffee3814048) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6a1f3943a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGameServer.exe!FSerialNumberManager::GetAndAllocateSerialNumber() (0x00007ff6a1ff97a1) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:92]

ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x00007ff6a2606bf1) + 10 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1370]

ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x00007ff6a2606cb2) + 17 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:1416]

ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x00007ff6a260284b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\packagemapclient.cpp:64]

ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6a1fd48d2) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]

ShooterGameServer.exe!FRepLayout::SerializeProperties_r() (0x00007ff6a2657d0a) + 28 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2342]

ShooterGameServer.exe!FRepLayout::SendPropertiesForRPC() (0x00007ff6a2657e34) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\replayout.cpp:2360]

ShooterGameServer.exe!UNetDriver::InternalProcessRemoteFunction() (0x00007ff6a25e688b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\networkdriver.cpp:942]

ShooterGameServer.exe!UIpNetDriver::ProcessRemoteFunction() (0x00007ff6a241952e) + 65 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:561]

ShooterGameServer.exe!AActor::CallRemoteFunction() (0x00007ff6a24575e0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:3361]

ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff6a1fe193b) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]

ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6a244f422) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]

ShooterGameServer.exe!AShooterPlayerController::ClientChatMessage() (0x00007ff6a1806a20) + 34 bytes [f:\build\trunk\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:3546]

AdvancedChat.dll!UnknownFunction (0x00007ffeba489540) + 0 bytes [UnknownFile:0]

ArkCrossServerChat.dll!SendChatMessageToAll() (0x00007ffeba35e9eb) + 106 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:47]

ArkCrossServerChat.dll!HandleMessageFromDatabase() (0x00007ffeba35d4a0) + 354 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:142]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,int,int,12>() (0x00007ffeba35e11c) + 554 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:381]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char16_t,std::char_traits<char16_t>,std::allocator<char16_t> >,int,12>() (0x00007ffeba35deab) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:369]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,__int64,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,12>() (0x00007ffeba35dcb1) + 259 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!sqlite::binder<12>::run<<lambda_bfa0af6998fa6063a49d7c3fc8ce212f>,__int64,12>() (0x00007ffeba35d9f0) + 296 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:368]

ArkCrossServerChat.dll!std::_Func_impl_no_alloc<<lambda_f0d9a76701f56bfcd177e2cff80f7978>,void>::_Do_call() (0x00007ffeba35db13) + 0 bytes [c:\program files (x86)\microsoft visual studio\2017\enterprise\vc\tools\msvc\14.12.25827\include\functional:15732480]

ArkCrossServerChat.dll!sqlite::database_binder::_extract() (0x00007ffeba34ad83) + 0 bytes [c:\arkapi2\include\arkpluginlibrary\dependencies\sqlite_modern_cpp\sqlite_modern_cpp.h:160]

ArkCrossServerChat.dll!OnNewMessagesFromDatabase() (0x00007ffeba35cd9c) + 218 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:58]

ArkCrossServerChat.dll!MessageTimer() (0x00007ffeba35cc73) + 5 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\messagehandlers.cpp:48]

VERSION.dll!UnknownFunction (0x00007ffebaf4894d) + 0 bytes [UnknownFile:0]

ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6a251e61f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]

ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6a118c39c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]

ShooterGameServer.exe!GuardedMain() (0x00007ff6a1187d0c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6a118d3ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGameServer.exe!WinMain() (0x00007ff6a118d520) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6a35294a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffee6a58364) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffee735e851) + 0 bytes [UnknownFile:0]


---------------------------
OK  
---------------------------
Yes, but it seemed to have been resolved with the last update..for me at least.
 
Hello @Tobias ,

Been using this plug in for awhile now. Its been a HUGE improvement to our cluster.

I was hoping we could get (if there isn't one already) A tag to use with scripted RCON commands, to ignore ServerChat?

I send restart warning messages VIA scripts to servers, and the Plug-in Copies that message to all servers.

I have come up with a work around, but it would be much nicer if i could have a way to send those messages to individual servers without being copied to the "DataBase".

It that possible?
^^^What he said.
 
I've tried to manipulate the database file, like adding new message records through PHP, so the admin on a website can read the chat and send messages to players with success.
The only thing is, when I send a message through the website it saves the mssage into the database but the chat in-game not poping up, and that message appears in the in-game chat when someone sends a message after the externally inserted message.

#LoveToMakeItComplicated :)

Any idea how could the chat pop up if I send a message through the website?
 
"DatabasePath": "D:\TCAFiles\Users\USER\1701\ArkCrossServerChat.db"

don't create extra folders + don't add the ip
This does not seem to work as I still get the same error.
Also tried adding another \ so it's D:\\TCAFiles\Users\USER\1701\ArkCrossServerChat.db
 
Last edited:
does anybody know if this still works, even though is marked as unmaintained
yes it still works, i used it before i purchased DiscordIntegrator
 
I am getting an unexpected db error Disk I/O error.
Any clues?
 
Last edited:
I am getting an unexpected db error Disk I/O error.
Any clues?
yeah the fact the plugin name is called [Unmaintained] is a good indicator why. if you want a full cross chat solution look into getting Advanced chat it supports by rcon or direct sockets and can do tribe chat aswell and sends icons and fancy coloured text.
 
Bonjour, je viens de télécharger, mais avant de l'installer, j'aurai aimé savoir s'il fonctionne correctement. Merci.
 
I still haven't solved error 1114 How do I automatically create a db file?
 
So ive been using this plugin here: https://arkserverapi.com/resources/cross-server-chat.65/
and i have a pretty bad issue. long messages crash my maps. 2-3 maps crash (not the map the message was sent on) when a long message is sent to all servers. if a long message is sent in tribe its fine... so anyway that developper doesnt seem to be helping with his plugin... i see this plugin here has open source... so i set it up in my visual studio... and im having an issue to compile it...

see my post on this page from the github
for more info

im having a config issue with its current state.

id like to play around in the code of this plugin and see if i can fix it to my needs... and maybe learn to make plugins...

thanks for your help
 
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