- Joined
- Mar 14, 2018
- Messages
- 88
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SignUp Now!Hey Guest, I’ve got some exciting news to share! 🎉
Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.
In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.
On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.
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~ MrOwlSky
Fixed a bug
Fixed error on startup
Fixed a bug
you probably hit your max request limit for steam API, try to have different API keys for each server, or make half of them have a different API key. something like that.We're pulling this plugin off our servers at this time. It worked great for the first few weeks! If anyone knows how to fix this, please let me know!
VERSION: 295.101
ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff645ee4930) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7018]
ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff645ec6721) + 11 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3418]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff645ebe73b) + 94 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2508]
AntiFamilysharing.dll!Hook_AShooterGameMode_StartNewShooterPlayer() (0x00007ffadbf185f6) + 0 bytes [c:\users\adriangaming\source\repos\antifamilysharing_api_3_0\antifamilysharing_api_3_0\antifamilysharing.cpp:76]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff645ebdf24) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2431]
ShooterGameServer.exe!AGameMode:ostLogin() (0x00007ff646edcc4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode:ostLogin() (0x00007ff645ebb243) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1975]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff646f747a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6471064fe) + 55 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4160]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff646e904a9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff646e8f1e8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff646e8edab) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff646fa106d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff646f9ff33) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff646dcc9f4) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff645be9e89) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff646f838a9) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff646f7be2a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff646eda13f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff645acd08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff645ac89ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff645ace0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff645ace210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff647f01311) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffae85b7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
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please help
We've tried that, but we can try more. I thought the max request was something crazy high, like 100k a day.
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