- Joined
- Mar 14, 2018
- Messages
- 88
Working Now, Thanks.
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SignUp Now!Fixed a bug
Fixed error on startup
Fixed a bug
you probably hit your max request limit for steam API, try to have different API keys for each server, or make half of them have a different API key. something like that.We're pulling this plugin off our servers at this time. It worked great for the first few weeks! If anyone knows how to fix this, please let me know!
VERSION: 295.101
ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff645ee4930) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7018]
ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff645ec6721) + 11 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3418]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff645ebe73b) + 94 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2508]
AntiFamilysharing.dll!Hook_AShooterGameMode_StartNewShooterPlayer() (0x00007ffadbf185f6) + 0 bytes [c:\users\adriangaming\source\repos\antifamilysharing_api_3_0\antifamilysharing_api_3_0\antifamilysharing.cpp:76]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff645ebdf24) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2431]
ShooterGameServer.exe!AGameMode:ostLogin() (0x00007ff646edcc4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode:ostLogin() (0x00007ff645ebb243) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1975]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff646f747a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6471064fe) + 55 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4160]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff646e904a9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff646e8f1e8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff646e8edab) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff646fa106d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff646f9ff33) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff646dcc9f4) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff645be9e89) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff646f838a9) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff646f7be2a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff646eda13f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff645acd08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff645ac89ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff645ace0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff645ace210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff647f01311) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffae85b7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整捁潴䕁䙟物健来獡獵䍟慨慲瑣牥䉟彐彃㌶慌瑳删浥瑯畆据楴湯䌠楬湥䅴正潇摯潍敶
please help
We've tried that, but we can try more. I thought the max request was something crazy high, like 100k a day.
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