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Not working on windows server 2016, no errors at all, just doesnt kick players on family shared accounts, any solutions? server version 18.15
 
just realised i'm posting on the ARK version, not the atlas >.<
 
Last edited:
We're pulling this plugin off our servers at this time. It worked great for the first few weeks! If anyone knows how to fix this, please let me know!
 
We're pulling this plugin off our servers at this time. It worked great for the first few weeks! If anyone knows how to fix this, please let me know!
you probably hit your max request limit for steam API, try to have different API keys for each server, or make half of them have a different API key. something like that.
 
VERSION: 295.101
ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff645ee4930) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7018]
ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff645ec6721) + 11 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3418]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff645ebe73b) + 94 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2508]
AntiFamilysharing.dll!Hook_AShooterGameMode_StartNewShooterPlayer() (0x00007ffadbf185f6) + 0 bytes [c:\users\adriangaming\source\repos\antifamilysharing_api_3_0\antifamilysharing_api_3_0\antifamilysharing.cpp:76]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff645ebdf24) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2431]
ShooterGameServer.exe!AGameMode::postLogin() (0x00007ff646edcc4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x00007ff645ebb243) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1975]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff646f747a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6471064fe) + 55 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4160]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff646e904a9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff646e8f1e8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff646e8edab) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff646fa106d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff646f9ff33) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff646dcc9f4) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff645be9e89) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff646f838a9) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff646f7be2a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff646eda13f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff645acd08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff645ac89ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff645ace0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff645ace210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff647f01311) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffae85b7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲䕁䙟物健来獡獵䍟慨慲瑣牥䉟彐彃㌶਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍
please help
 
VERSION: 295.101
ShooterGameServer.exe!AShooterGameMode::GetNumDinosOnTeam() (0x00007ff645ee4930) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7018]
ShooterGameServer.exe!AShooterGameMode::GetPlayerDataFor() (0x00007ff645ec6721) + 11 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3418]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff645ebe73b) + 94 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2508]
AntiFamilysharing.dll!Hook_AShooterGameMode_StartNewShooterPlayer() (0x00007ffadbf185f6) + 0 bytes [c:\users\adriangaming\source\repos\antifamilysharing_api_3_0\antifamilysharing_api_3_0\antifamilysharing.cpp:76]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff645ebdf24) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2431]
ShooterGameServer.exe!AGameMode::postLogin() (0x00007ff646edcc4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::postLogin() (0x00007ff645ebb243) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1975]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff646f747a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff6471064fe) + 55 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4160]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff646e904a9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff646e8f1e8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff646e8edab) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff646fa106d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff646f9ff33) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff646dcc9f4) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff645be9e89) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff646f838a9) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff646f7be2a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff646eda13f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff645acd08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff645ac89ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff645ace0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff645ace210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff647f01311) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffae85b7e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaeacba251) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲䕁䙟物健来獡獵䍟慨慲瑣牥䉟彐彃㌶਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍
please help


This is not related to my Plugin. Im using the AShooterGameMode_StartNewShooterPlayer function, but also passing it 1:1 without modifying anything inside. You can see that there are more calls after my code.
 
We've tried that, but we can try more. I thought the max request was something crazy high, like 100k a day.

It seems that the SteamAPI got a 10 requests per 10 second rule.. meaning if more than 10 players join within 10 seconds the SteamAPI will throw a 429.. looking into scheduling it
 
For some reason it is starting to say that it has more than 100.000 API calls in 24 hours, which then kicks everyone off the server. Which may be similar to above.
 
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