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Divine Beasts: Deinosuchus icon
Path of Titans mod

Divine Beasts: Deinosuchus

by AlderonGamesMods(830-239-479)

WindowsmacOSLinuxiOSAndroidPlayStation 4PlayStation 5Xbox OneXbox Series X|SNintendo Switch

Description

Divine Beasts is a Sciencefiction based mod, we don't claim realism and will take creative liberties where we see fit both in gameplay and design!

Deinosuchus was a prehistoric crocodile which lived approximately 80 to 70 million years ago during the Late Cretaceous Period.

Made by: Scorching_Kami/Matheusfers/Laika
Special thanks:
SadEch/EmilyArt/MiahAG

How to install on a Path of Titans community server

Three steps. Stop the server first - mod changes only apply on startup.

  1. 1

    Find the Mod ID

    In Path of Titans, open the Mods page, select the mod, and copy the Mod ID (it looks like UGC_M_...).

    For this mod: UGC_M_6GW0YZY73Z_SK (use the Copy button on the right).

  2. 2

    Edit your server files

    1. Log in to your server panel and STOP the server.
    2. Navigate to the config directory, usually: /PathOfTitans/Saved/Config/LinuxServer
    3. Open GameUserSettings.ini and find or create the header:
    [PathOfTitans.Mods]
    EnabledMods=UGC_M_6GW0YZY73Z_SK
    #Divine Beasts: Deinosuchus

    Add a new EnabledMods=ModID line for each mod you want enabled. The # line is an optional comment - useful for keeping the file readable when you have many mods.

    Save the file and restart your server. The mod downloads on startup.

  3. 3

    Setting up a custom map (if applicable)

    If the mod is a custom map, you also need to set the map name in Game.ini:

    1. Get the map file name from the mod author or the mod files (look for a .umap).
    2. Open Game.ini and add under the [/Script/PathOfTitans.IGameSession] header:
    [/Script/PathOfTitans.IGameSession]
    ServerMap=MapFileName

    Save the file and start your server.

Server must be stopped Edit GameUserSettings.ini Edit Game.ini for maps Mods download on startup

Patch history(7 entries)

  1. Latest

    Fixed Armor from 1.2 to 1.1
    Fixed Sprinting Speed Multiplier from a flat 1.0 to 1/1.3/1.25/1.15/1 (by growth stage)
    Fixed Body Food Amount, Max Hunger, and Max Thirst curves down to a more reasonable level above Sarcosuchus
    Fixed Oxygen Depletion Rate from a flat 0.1 to a flat 0.17
    Fixed Oxygen Recovery Rate from a flat 9 to a flat 5
    Fixed Leg Heal Rate from 0.7 to 1.0
    Fixed starvation/dehydration damage from a flat 0.1 to a flat 0.2
    Fixed suffocation damage from a flat 2 to a flat 6
    Fixed Health Recovery Rate adult value from 1.9 to 1.25, with the rest of the curve realigned
    Fixed stamina recovery while swimming/diving from 2.0-2.5 to a flat 1.5
    Fixed bleed resistance while resting from 0.75 to 1.0, and while sleeping from 0.5 to 1.0
    Fixed HydratedBlows attack damage buff from 1.1 to 1.2
    Fixed a duplicate Bite attack damage from 30/40/50/50/55 to 15/25/35/45/55
    Fixed Bone Snap cooldown from 6s to 12s
    Fixed Bone Snap bone-break amount at later growth stages from 30/40 to 15/20
    Fixed Clamp damage from 45/55/55/65/65 to a flat 0
    Fixed Deathroll cooldown from 2s to 15s
    Fixed Bite Lunge bone-break chance from a flat 1.0 (100%) to a flat 0
    Fixed Bite Lunge stamina cost from 10 to 30
    Fixed Endurant Hide trot speed buff from 1.15 to 1.05
    Fixed Nictitating Membrane fog vision multiplier from 0.05 to 0.95
    Fixed Crepuscular acceleration buff from 2.0 (100%) to 1.2
    Fixed Ambush buff from 1.25 to 1.5

  2. Fixed deathroll dmg

  3. Updated to latest game version.

    • Fixed Deathroll activating without dealing damage. It now deals damage correctly.
  4. Updated for latest game version.

  5. Fixed: Deathroll sometimes not working when available.
    Fixed: Step Hight out of water.
    Fixed: anthills making certain water based abilities able to be used on land.

  6. Fixed: Mud not draining when switching hide.
    Fixed: Detail texture showing on teeth.