SafeZones [Deleted]

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hi there, i am using crystal isles map on our cluster to build an admin pve zone.
just want to make sure i am doing this right since i am not able to see if it is working or not, is it an invisible barrier? i tried flying around it and everything to see if i would get more than 1 notification of me leaving it and more than 1 of me entering it. I am not sure if its a setting or what but as soon as i reloaded the config it showed me entering, then i flew out of it and it showed me leaving it. I have not been able to reproduce that to find out where the barrier is I seem to have done the coords correctly as well since I double checked by teleporting to the coords. Thanks
 
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hi there, i am using crystal isles map on our cluster to build an admin pve zone.
just want to make sure i am doing this right since i am not able to see if it is working or not, is it an invisible barrier? i tried flying around it and everything to see if i would get more than 1 notification of me leaving it and more than 1 of me entering it. I am not sure if its a setting or what but as soon as i reloaded the config it showed me entering, then i flew out of it and it showed me leaving it. I have not been able to reproduce that to find out where the barrier is I seem to have done the coords correctly as well since I double checked by teleporting to the coords. Thanks
Yes, it's an invisible barrier. What coords are you using?
In the example config it's supposed to use these kinds of coords:
JSON:
"Position":[ // Safe zone location

    -111820,
    233874,
    -14259.6

If you want to display your coords you can use ShowDebug physics and after you have decided the central point of where the safe zone should be you decied the radius of with this parameter:
JSON:
"Radius":1800, // Safe zone size
It might be an issue since you are running a modded map, have you tried this on other maps perhaps?
If not possible you can upload your config and I can run some test on my test server.
 
Hi. Tell me please - what is the max working radius for safe zone? For example - I try to set 180k and server hang all times.

"PreventEntering":true, // Prevents players from entering safe zone - not working for me while "PreventLeaving":true, // Prevents players from leaving safe zone - is working.
 
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Safe Zone protects buildings from damage, can it also protect them from the automatic server decay?
 
is there a way to set it up on clustered servers?

Thanks!
 
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is there a way to set it up on clustered servers?

Thanks!
Just install the plugin on each server that is in the cluster, the plugin directory is under each server, not a global folder (usually)
 
Just install the plugin on each server that is in the cluster, the plugin directory is under each server, not a global folder (usually)
Thks, but, I'm using a shared base installation folder for all of my servers!
 
can be plugin change to : like now mast player walk to se notification about coming arena.... if u use fly dino u dont get notification,only if u lend and jump from fly dino u get . tnx rb
 
Can anyone who has used this confirm if it can be used to protect structures from being decayed? I have a public building plan that I want to be safe from decay while inside the safe area.
 
Too bad it crashed my server.
Fatal error!

VERSION: 281.110
ShooterGameServer.exe!UPrimalInventoryComponent::GenerateCrateItems() (0x00007ff751209c8f) + 9 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4626]
ShooterGameServer.exe!APrimalDinoCharacter::playDying() (0x00007ff75117d337) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1939]
ShooterGameServer.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff75199d21a) + 778 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\primalcharacter.h:32]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff751d319bf) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent() (0x00007ff751d7245c) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent() (0x00007ff7521de322) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!APrimalCharacter::playDyingPoint() (0x00007ff751676a79) + 0 bytes [d:\build\pc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:6244]
ShooterGameServer.exe!APrimalCharacter::Die() (0x00007ff751113b83) + 37 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1211]
ShooterGameServer.exe!APrimalDinoCharacter::Die() (0x00007ff7511bacbb) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10295]
ShopRewards.dll!UnknownFunction (0x000001d8ccdd67aa) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff751113133) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1101]
SafeZone.dll!UnknownFunction (0x00007ff8d2f80683) + 0 bytes [UnknownFile:0] <<<<<<<<<<<<<
ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff751183c2b) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2792]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff7522b6e12) + 27 bytes [d:\build\pc\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
ShooterGameServer.exe!APrimalDinoCharacter::DealDamage() (0x00007ff751185ff3) + 324 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3096]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff7510f43a1) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:206]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace() (0x00007ff7510f562d) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:300]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff7510f493d) + 14 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:268]
ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff751184ee7) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2998]
ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff75105eb7c) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff75255044f) + 91 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:1226]
ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff75254b95f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff752418ccd) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:636]
ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff752419352) + 11 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:745]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff752430571) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff752419563) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:802]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff75241df8b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2300]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff7521ed94c) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7524b1f30) + 30 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::processTasksNamedThread() (0x00007ff751c4ba95) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::processTasksUntilQuit() (0x00007ff751c4b3bd) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff751c4d11a) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff75247fc5f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7524834dc) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff752344353) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff752346a19) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1386]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7522a38cf) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff751048eac) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff75104481c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff751049efa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff75104a030) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff753286c31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8f2781fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8f293cb31) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8f293cb31) + 0 bytes [UnknownFile:0]
慌瑳删灥楬慣整⁤捁潴⁲䅁敒牦杩牥瑡摥敆摥湩呧潲杵彨彃ര䰊獡⁴敒潭整䘠湵瑣潩汐祡祄湩偧楯瑮਍
 
Last edited by a moderator:
Not likely.

I don't see how this crash related to the plugin.

it said :
SafeZone.dll!UnknownFunction (0x00007ff8d2f80683) + 0 bytes [UnknownFile:0]

& Another 1:
ShopRewards.dll!UnknownFunction(0x000001c812cb67aa)+0bytes[UnknownFile:0]
 
it said :
SafeZone.dll!UnknownFunction (0x00007ff8d2f80683) + 0 bytes [UnknownFile:0]

& Another 1:
ShopRewards.dll!UnknownFunction(0x000001c812cb67aa)+0bytes[UnknownFile:0]
Didn't notice it, can you upload a crash dump?
 
Didn't notice it, can you upload a crash dump?

Here: ShopReward Crashed

Fatal error!

VERSION:281.110
ShooterGameServer.exe!UPrimalInventoryComponent::GenerateCrateItems()(0x00007ff751209c8f)+9bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4626]
ShooterGameServer.exe!APrimalDinoCharacter::playDying()(0x00007ff75117d337)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1939]
ShooterGameServer.exe!APrimalCharacter::execPlayDyingPoint()(0x00007ff75199d21a)+778bytes[d:\build\pc\projects\shootergame\source\shootergame\classes\primalcharacter.h:32]
ShooterGameServer.exe!UFunction::Invoke()(0x00007ff751d319bf)+6bytes[d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::processEvent()(0x00007ff751d7245c)+0bytes[d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::processEvent()(0x00007ff7521de322)+0bytes[d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!APrimalCharacter::playDyingPoint()(0x00007ff751676a79)+0bytes[d:\build\pc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:6244]
ShooterGameServer.exe!APrimalCharacter::Die()(0x00007ff751113b83)+37bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1211]
ShooterGameServer.exe!APrimalDinoCharacter::Die()(0x00007ff7511bacbb)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10295]
ShopRewards.dll!UnknownFunction(0x000001c812cb67aa)+0bytes[UnknownFile:0]
ShooterGameServer.exe!APrimalCharacter::TakeDamage()(0x00007ff751113133)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1101]
ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage()(0x00007ff751183c2b)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2792]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage()(0x00007ff7522b6e12)+27bytes[d:\build\pc\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
ShooterGameServer.exe!APrimalDinoCharacter::DealDamage()(0x00007ff751185ff3)+324bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3096]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::OnHitActor()(0x00007ff7510f43a1)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:206]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::DoMeleeAttackTrace()(0x00007ff7510f562d)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:300]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState()(0x00007ff7510f493d)+14bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:268]
ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick()(0x00007ff751184ee7)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2998]
ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick()(0x00007ff75105eb7c)+0bytes[d:\build\pc\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies()(0x00007ff75255044f)+91bytes[d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:1226]
ShooterGameServer.exe!UAnimInstance::UpdateAnimation()(0x00007ff75254b95f)+0bytes[d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation()(0x00007ff752418ccd)+0bytes[d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:636]
ShooterGameServer.exe!USkeletalMeshComponent::TickPose()(0x00007ff752419352)+11bytes[d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:745]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent()(0x00007ff752430571)+0bytes[d:\build\pc\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal()(0x00007ff752419563)+0bytes[d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:802]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent()(0x00007ff75241df8b)+0bytes[d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2300]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent()(0x00007ff7521ed94c)+0bytes[d:\build\pc\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask()(0x00007ff7524b1f30)+30bytes[d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::processTasksNamedThread()(0x00007ff751c4ba95)+0bytes[d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::processTasksUntilQuit()(0x00007ff751c4b3bd)+0bytes[d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete()(0x00007ff751c4d11a)+0bytes[d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup()(0x00007ff75247fc5f)+0bytes[d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup()(0x00007ff7524834dc)+0bytes[d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup()(0x00007ff752344353)+0bytes[d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick()(0x00007ff752345b90)+0bytes[d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGameServer.exe!UGameEngine::Tick()(0x00007ff7522a38cf)+0bytes[d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick()(0x00007ff751048eac)+0bytes[d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain()(0x00007ff75104481c)+0bytes[d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper()(0x00007ff751049efa)+5bytes[d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain()(0x00007ff75104a030)+8bytes[d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup()(0x00007ff753286c31)+21bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction(0x00007ff8f2781fe4)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff8f293cb31)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff8f293cb31)+0bytes[UnknownFile:0]
LastReplicatedActorWyvern_Character_BP_Poison_C_670LastRemoteFunctionPlayDyingPoint
 
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