Fatal error!
VERSION: 281.110
ShooterGameServer.exe!UPrimalInventoryComponent::GenerateCrateItems() (0x00007ff751209c8f) + 9 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4626]
ShooterGameServer.exe!APrimalDinoCharacter:

layDying() (0x00007ff75117d337) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1939]
ShooterGameServer.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff75199d21a) + 778 bytes [d:\build\pc\projects\shootergame\source\shootergame\classes\primalcharacter.h:32]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff751d319bf) + 6 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:

rocessEvent() (0x00007ff751d7245c) + 0 bytes [d:\build\pc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:

rocessEvent() (0x00007ff7521de322) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!APrimalCharacter:

layDyingPoint() (0x00007ff751676a79) + 0 bytes [d:\build\pc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:6244]
ShooterGameServer.exe!APrimalCharacter:

ie() (0x00007ff751113b83) + 37 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1211]
ShooterGameServer.exe!APrimalDinoCharacter:

ie() (0x00007ff7511bacbb) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10295]
ShopRewards.dll!UnknownFunction (0x000001d8ccdd67aa) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff751113133) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1101]
SafeZone.dll!UnknownFunction (0x00007ff8d2f80683) + 0 bytes [UnknownFile:0] <<<<<<<<<<<<<
ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff751183c2b) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2792]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff7522b6e12) + 27 bytes [d:\build\pc\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
ShooterGameServer.exe!APrimalDinoCharacter:

ealDamage() (0x00007ff751185ff3) + 324 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3096]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::OnHitActor() (0x00007ff7510f43a1) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:206]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState:

oMeleeAttackTrace() (0x00007ff7510f562d) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:300]
ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff7510f493d) + 14 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:268]
ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff751184ee7) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2998]
ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff75105eb7c) + 0 bytes [d:\build\pc\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff75255044f) + 91 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:1226]
ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff75254b95f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff752418ccd) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:636]
ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff752419352) + 11 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:745]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff752430571) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff752419563) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:802]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff75241df8b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2300]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff7521ed94c) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7524b1f30) + 30 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread:

rocessTasksNamedThread() (0x00007ff751c4ba95) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread:

rocessTasksUntilQuit() (0x00007ff751c4b3bd) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff751c4d11a) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff75247fc5f) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff7524834dc) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff752344353) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff752346a19) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\leveltick.cpp:1386]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7522a38cf) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff751048eac) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff75104481c) + 0 bytes [d:\build\pc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff751049efa) + 5 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff75104a030) + 8 bytes [d:\build\pc\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff753286c31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8f2781fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8f293cb31) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8f293cb31) + 0 bytes [UnknownFile:0]
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