\src\clientdll\gameserver.cpp (684) : Assertion Failed: usGamePort != usQueryPort
\src\clientdll\gameserver.cpp (684) : Assertion Failed: usGamePort != usQueryPort
Setting breakpad minidump AppID = 834910
[2019.02.08-01.46.58:970][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2019.02.08-01.46.58:970][ 0]LogMemory: Process Physical Memory: 56.93 MB used, 56.93 MB peak
[2019.02.08-01.46.58:970][ 0]LogMemory: Process Virtual Memory: 46.99 MB used, 47.12 MB peak
[2019.02.08-01.46.58:970][ 0]LogMemory: Physical Memory: 20667.16 MB used, 32759.17 MB total
[2019.02.08-01.46.58:970][ 0]LogMemory: Virtual Memory: 321.86 MB used, 134217728.00 MB total
[2019.02.08-01.46.59:600][ 0]ATLAS Version: 18.5 (Rev. 107965)
[2019.02.08-01.46.59:600][ 0]PID: 10296
[2019.02.08-01.47.36:154][ 0]Primal Game Data Took 35.02 seconds
[2019.02.08-01.47.41:683][ 0]SteamSocketsOpenSource: gethostname failed ()
[2019.02.08-01.47.41:683][ 0]gethostbyname failed ()
[2019.02.08-01.47.46:494][ 0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
[2019.02.08-01.47.49:410][ 0]Server: "Atlas_D4" has successfully started!
[2019.02.08-01.47.50:467][ 0]Commandline: "Ocean?ServerX=3?ServerY=3?Port=57576?QueryPort=5776?AltSaveDirectoryName=33?MaxPlayers=150?ReservedPlayerSlots=50?ServerAdminPassword=*********?ServerCrosshair=false?AllowThirdPersonPlayer=false?MapPlayerLocation=false?serverPVE=true?RCONEnabled=true?RCONPort=28015?EnablePvPGamma=false?AllowAnyoneBabyImprintCuddle=false?ShowFloatingDamageText=False?SeamlessIP=******" -game -server -log -NoCrashDialog -NoBattlEye
[2019.02.08-01.47.50:468][ 0]Full Startup: 54.87 seconds (BP compile: 0.00 seconds)
[2019.02.08-01.47.50:468][ 0]Number of cores 12
[2019.02.08-01.47.54:771][ 2]Finished start-up log processing
Any idea why we cant connect to the server when we start up ..... this is just one of the servers we do have the freeport up when trying to connect but they all look the same if i use the bat file i can connect fine even tho i mirrored the settings here