Ark: Survival Evolved - ArkShop

[Official] Ark: Survival Evolved - ArkShop 3.02

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suggestion for future

make it so something cannot be bought in without having something in your inventory
or a Pacific in Graham learned

for example I found the command for imprinting a Dino I would love to do a kit where you could get a wyvern so a wyvern of a particular level will spawn and you get an item like say an artifact you can't normally get on the map you're playing on when you go to buy the nprinting it takes that artifact out to give you the imprinting that way it's not so widely used on the map
 
[ArkShop][info] Blueprint'/Game/Mods/Stack10000_90/Ammo/PrimalItemAmmo'annonBall'hild.PrimalItemAmmo'annonBall'hild'

4 some reason the shop is showing that with inventory list command and when players try to sell an item it says they have 0/10000 yet have multiple stacks of 10k

the bp path i have is: "Blueprint":"Blueprint'/Game/Mods/Stack10000_90/resources/PrimalItemResource_Wood_Child.PrimalItemResource_Wood_Child'"

players are able to buy with the same path with no problem. I don't get what i am doing wrong?
 
With the new update the plugin is suddenly failing to load
Any ideas would be appreciated. Everything was fine until updating.
 
"BOSS":{
"Type":"item",
"Description":"Alpha BOSS",
"Price":1000,
"Items":[
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_apexdrop_Yuty.primalitemresource_apexdrop_yuty'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_Rex.PrimalItemResource_ApexDrop_Rex'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_Tuso.PrimalItemResource_ApexDrop_Tuso'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_apexdrop_giga.primalitemresource_apexdrop_giga'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_Basilo.PrimalItemResource_ApexDrop_Basilo'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_Allo.PrimalItemResource_ApexDrop_Allo'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_09.PrimalItemArtifact_09'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_06.PrimalItemArtifact_06'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_08.PrimalItemArtifact_08'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifact_11.PrimalItemArtifact_11'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_FireWyvern.PrimalItemResource_ApexDrop_FireWyvern'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_LightningWyvern.PrimalItemResource_ApexDrop_LightningWyvern'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_ApexDrop_PoisonWyvern.PrimalItemResource_ApexDrop_PoisonWyvern'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_01.PrimalItemArtifactSE_01'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_02.PrimalItemArtifactSE_02'"
},
{
"Quality":0,
"ForceBlueprint":false,
"Amount":25,
"Blueprint":"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Artifacts/PrimalItemArtifactSE_03.PrimalItemArtifactSE_03'"
},
]
},
:(( load fail
 
Thanks, the update notes didn't mention any config changes so I hadn't noticed anything, will have a look
 
i havez a strange bug, when i try to add managmr to shop, it comes wild instead of tamed. Do you know why ?
 
i'm not able to get a blueprint list using the ListInvItems. i run it from the command window but it doesn't write to the ark.log file.
 
hey ppl, i try on rcon console make ResetPoints but dont work get no reponse :\
i try to ArkShop.ResetPoints but still same

btw grate job with pluguin ;)
 
whatever happened to the update my shop is totally broken we use a mod call stack me more and we had everything out just perfect now no one can sell anything I can't reset the kits and I can't reset the points
 
whatever happened to the update my shop is totally broken we use a mod call stack me more and we had everything out just perfect now no one can sell anything I can't reset the kits and I can't reset the points
when you load a stack mod you change the blueprint path's for selling items, you need to go on the mod page or find the blueprint paths from that mod and use those instead of the default blueprint path's for selling
 
when you load a stack mod you change the blueprint path's for selling items, you need to go on the mod page or find the blueprint paths from that mod and use those instead of the default blueprint path's for selling
[ArkShop][info] Blueprint'/Game/Mods/Stack10000_90/Ammo/PrimalItemAmmo'annonBall'hild.PrimalItemAmmo'annonBall'hild'

4 some reason the shop is showing that with inventory list command and when players try to sell an item it says they have 0/10000 yet have multiple stacks of 10k

the bp path i have is: "Blueprint":"Blueprint'/Game/Mods/Stack10000_90/resources/PrimalItemResource_Wood_Child.PrimalItemResource_Wood_Child'"

players are able to buy with the same path with no problem. I don't get what i am doing wrong?

That BP path works fine for players to buy but sell it states they don't have any of the resource 0/10000 .... I would say the plugin is still broken... Does not give the saddles in the kit's either now... This is a regression rather than an update!
 
when you load a stack mod you change the blueprint path's for selling items, you need to go on the mod page or find the blueprint paths from that mod and use those instead of the default blueprint path's for selling


I'm guessing that you didn't hear it was working on the old version I already know about the stack mod and and the configs working again now that I switch back to the older version
 
hey ppl, i try on rcon console make ResetPoints but dont work get no reponse :\
i try to ArkShop.ResetPoints but still same

btw grate job with pluguin ;)
Use in game console instead.
i'm not able to get a blueprint list using the ListInvItems. i run it from the command window but it doesn't write to the ark.log file.
Check ArkApi logs. Here - 'ShooterGame\Binaries\Win64\logs'.
I am using mysql workbench, i just can not figure out how to change it. All i see is where it shows the type rather than give the ability to change the type.
Right click on ArkShopPlayers table -> Alter. You will see something like this. Then change kits datatype and click 'Apply'.
View attachment 1523



Moreover, there were no changes in kits and they still works fine. Check your BP paths in config.
 
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