LowLevelFatalError [File:H:\SVN_Ark\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 18446744061355995136 bytes with alignment 0
VERSION: 278.0
KERNELBASE.dll!UnknownFunction (0x00007ffb2b9b95fc) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6df53b97a) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff6df56322e) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ArkCrossServerChat.dll!FMemory::Realloc() (0x00007ffb11068b31) + 97 bytes [c:\arkapi2\include\api\ue\hal\unrealmemory.h:101]
ArkCrossServerChat.dll!TArray<FString,FDefaultAllocator>::ResizeForCopy() (0x00007ffb11080833) + 15 bytes [c:\arkapi2\include\api\ue\containers\tarray.h:1930]
ArkCrossServerChat.dll!TArray<FString,FDefaultAllocator>::CopyToEmpty<FString>() (0x00007ffb1107fe0e) + 0 bytes [c:\arkapi2\include\api\ue\containers\tarray.h:1954]
ArkCrossServerChat.dll!FTribeData::FTribeData() (0x00007ffb1107e22a) + 0 bytes [UnknownFile:0]
ArkCrossServerChat.dll!GetTribeName() (0x00007ffb1107e110) + 85 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\utils.cpp:75]
ArkCrossServerChat.dll!ChatMessageCallback() (0x00007ffb1107a5b1) + 16 bytes [c:\repos\arkcrossserverchat\arkcrossserverchat\hooks.cpp:22]
VERSION.dll!UnknownFunction (0x00007ffb16306558) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff6df230b46) + 342 bytes [h:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6df5a225f) + 6 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:

rocessEvent() (0x00007ff6df5e2cfc) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:

rocessEvent() (0x00007ff6dfa4e9e2) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6dfae02fd) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel:

rocessBunch() (0x00007ff6dfadadd2) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6dfad7588) + 21 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6dfad714b) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff6dfbdb06d) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6dfbd9f53) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff6dfa18764) + 24 bytes [h:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff6de9e01f7) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6dfbc0c09) + 14 bytes [h:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff6dfbb58d3) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff6dfb13bcf) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff6de8e8edc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff6de8e484c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6de8e9f2a) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff6de8ea060) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6e0af55f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb2d8f13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2e7c54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb2e7c54f4) + 0 bytes [UnknownFile:0]