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~ MrOwlSky
I'm gonna change the way this plugin works, all engrams will be unlocked automatically on the specific level. It would be also possible to exclude specific engrams.
Requires a config update!
The new way of unlocking engrams is more user friendly and works faster. However, permissions doesn't affect it. But you can still use the old chat command.
- Added option to unlock all engrams on the specific level automatically
- Added exclude engrams file
- Added DumpEngrams command
- Changed blueprints to engrams names
Yes, it wouldn't work with the new way of unlocking engrams. You can use ExcludeEngrams.txt to exclude engrams (there is already all TEK engrams list in the description).Love the update thanksDid you remove the tek option? It' teaches you all tek too. And I have that disabled in your previous ver.
It's a console command, check EngramsDump.txt file in the plugin folder.The dump command does not seem to be working for me but the rest seems to functioning correctly. Thanks Michidu
Yes, it wouldn't work with the new way of unlocking engrams. You can use ExcludeEngrams.txt to exclude engrams (there is already all TEK engrams list in the description).
It's a console command, check EngramsDump.txt file in the plugin folder.
I did
when I run the command EngramsDump.txt gets created but it's empty
I have these set to
"AutoUnlockEngrams":false,
"AutoDetectEngrams":false,
If i have it both on false does that mean when a player hits a certain level then they have to type in /Giveengrams to learn it?
Everytime i add a level on a stat it lags out the game for a sec.
Not quite sure. Any thoughts?
It was working fine on my test server but looks like it really causes lags on others. I will look at it. You can switch back to the command for now.
what do u mean by the command?
Noticed that as well.why would /GiveEngrams
ignore the ExcludeEngrams.txt
fml
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