[Resource] Structures Limit

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Unloading and reloading the plugin causes server crash
Could we get that fixed and maybe a reload config command?
 
add a structure limit verification every 1-10min.
tribe merges breaks this plugin
good point. add a function check when merging that can fail the merge if it fails to pass the structure check when trying to merge.
what happend when tribe merges ? , not problem if the merges increase the limit, becouse they can not put more items if merge reachs the limit.

I could add a check before joining a tribe if the merge can be done. :)

any way to limit structures in all cluster ?
Well, this plugin is intended to only keep track of what you have on the current map to be as lightweight as possible.
 
can it be possible to set diffirent limits per tribe ids ?
I'm working on rebuilding the whole plugin (ops!) I'll add that to future plans!
 
Unloading and reloading the plugin causes server crash
Could we get that fixed and maybe a reload config command?
Yes, it's because of the timing function. It will be fixed in next release. And also adding some more commands and functionality.
 
Foppa updated Structures limit with a new update entry:

2.0

  • Re-worked the counting logic
  • Added Tribe Merge Prevention
  • Added Tribe Invite Prevention
  • Added Manual structure update for all players/tribes (admincheat UpdateStructures)
  • Added Reload command (admincheat structureslimit.reload)
  • Added RCON Reload command (structureslimit.reload)
  • Fixed crash on hot load/unload

    Note: This update requires config update!

Read the rest of this update entry...
 
Sir if you put paypal, etherium & bitcoin wallet address people can donate you
 
Sir if you put paypal, etherium & bitcoin wallet address people can donate you


It's there now at least in the description :)
 
Hello, the lag spikes when the checkinterval perfoms in the old version 1.0 is now fixed with the new versions?
since the check interval option is removed im not sure to update atm.
 
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Hello, the lag spikes when the checkinterval perfoms in the old version 1.0 is now fixed with the new versions?
since the check interval option is removed im not sure to update atm.
Yeah, check interval is removed since it doesn't count as it did before.
Basically, before it checked every 30s and updated the structure count. Now it updates in real-time for each structure placed, so it shouldn't cause lags.
WIth other words, The checkinterval is no longer needed.
 
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i can't limit super structures items. it's not working for super structures can you fix it?
 
i can't limit super structures items. it's not working for super structures can you fix it?
It should be working, have you tried with the GetBP Command to get the correct format?
 
A lot of thanks for that plugin update it's really very very Useful
please, remove the comments on default config file in next update, it's causing that pluging don't load if don't removed.
 
A lot of thanks for that plugin update it's really very very Useful
please, remove the comments on default config file in next update, it's causing that pluging don't load if don't removed.
Will do and no problem :)
 
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Really great mod. The only suggestion would be to allow limits across a group of items, 20 max behemoth gates for example, with all the different BPs included. When its individual user technically could build 3x (6x if using S+) if they made max of each type
 
AdminIgnore would be awesome, or even better would be a TribeWhitelist, e.g. we can have an event tribe where players can build off the limits as long as we have them invited to this tribe,- while when they join back their normal tribe they have to obey the limits again.

e.g.
"tribewhitelist: tribeID, tribeID, tribeID"

Thanks a lot for fixing the reloading tho <3
 
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