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Path of Titans mod

PTR Tidbits

by CptFacepalm(853-484-164)

WindowsAndroidLinuxPlayStation 5Xbox Series X|SmacOSiOSPlayStation 4Xbox OneNintendo Switch

Description

A helper mod designed for the Primordial Tyrants: Realism community

How to install on a Path of Titans community server

Three steps. Stop the server first - mod changes only apply on startup.

  1. 1

    Find the Mod ID

    In Path of Titans, open the Mods page, select the mod, and copy the Mod ID (it looks like UGC_M_...).

    For this mod: UGC_M_6YJ02Q9758_SK (use the Copy button on the right).

  2. 2

    Edit your server files

    1. Log in to your server panel and STOP the server.
    2. Navigate to the config directory, usually: /PathOfTitans/Saved/Config/LinuxServer
    3. Open GameUserSettings.ini and find or create the header:
    [PathOfTitans.Mods]
    EnabledMods=UGC_M_6YJ02Q9758_SK
    #PTR Tidbits

    Add a new EnabledMods=ModID line for each mod you want enabled. The # line is an optional comment - useful for keeping the file readable when you have many mods.

    Save the file and restart your server. The mod downloads on startup.

  3. 3

    Setting up a custom map (if applicable)

    If the mod is a custom map, you also need to set the map name in Game.ini:

    1. Get the map file name from the mod author or the mod files (look for a .umap).
    2. Open Game.ini and add under the [/Script/PathOfTitans.IGameSession] header:
    [/Script/PathOfTitans.IGameSession]
    ServerMap=MapFileName

    Save the file and start your server.

Server must be stopped Edit GameUserSettings.ini Edit Game.ini for maps Mods download on startup

Patch history(5 entries)

  1. Latest
    • Potential fix for /dull and /bright not saving or not working when they should
    • Updated sickness item cures to include missing items
    • Added Ice Lake CMO. When players swim into the ice from below, they are teleported to the surface to prevent trapping people under ice. This can be disabled through editing it's creator mode properties
    • Added "/freezewater WaterTag" command. Used to freeze a water source based on it's water tag. Multiple tags can be inputted by separating each by a space. Use "all" to freeze all water sources. Water tags can be found using /listwaters
    • Added "/unfreezewater WaterTag" command. Used to unfreeze a water source based on it's water tag. Follows the same format as /freezewater
    • Added Iceberg CMOs. When placed under water they will automatically snap to the waters surface
  2. Sleep system bug fixes

    • Added individual cooldowns to each sickness after they have been cured
    • Updated /removesickness response
    • Added extra check in HandlePlayerSpawn to only apply sickness effects if the sickness system is enabled
    • Disabled melanistic baby tint
    • Fixed PTR items not working towards cures
    • Temp fix for new Riparia salt rocks not working towards cures
  3. Updated for latest game version.

    • Rash and tick overlays are only visible if Arachnophobia setting is disabled
    • Fixed /blind off not removing blind effects
    • Added more error messages to /blind, /bright, and /dull
    • Tick stage progress no longer increases if tick stage cannot increase
    • All preeners are able to preen by proximity now
    • Added /sleep command. Locks camera movement until it is used again, the player moves, or rest states are changed
    • Albino and Melanistic skins show up for babies
    • Fixed bug where dull and bright were disabled if sickness system was disabled
    • Tick and Parasite effects on other players are reapplied when a player spawns in
    • Added aquatic cures to Ticks, Parasites, and Saurolysis
    • Updated tick cure message to no longer specify ant hills
    • Fixed missing curve in Tick Illness 2 bleed description