Divine Beasts: Giganotosaurus
by AlderonGamesMods(830-239-479)
Description
Divine Beasts is a Sciencefiction based mod, we don't claim realism and will take creative liberties where we see fit both in gameplay and design!
Giganotosaurus was one of the largest meat-eating dinosaurs. It roamed modern-day Argentina during the late Cretaceous Period, about 99.6 to 97 million years ago.
Made by: Leviathan/Docjay24
Special thanks:
Sadech/Matheusfers/Laika
How to install on a Path of Titans community server
Three steps. Stop the server first - mod changes only apply on startup.
- 1
Find the Mod ID
In Path of Titans, open the Mods page, select the mod, and copy the Mod ID (it looks like
UGC_M_...).For this mod:
UGC_M_N59ED1N7WQ_SK(use the Copy button on the right). - 2
Edit your server files
- Log in to your server panel and STOP the server.
- Navigate to the config directory, usually:
/PathOfTitans/Saved/Config/LinuxServer - Open
GameUserSettings.iniand find or create the header:
[PathOfTitans.Mods] EnabledMods=UGC_M_N59ED1N7WQ_SK #Divine Beasts: Giganotosaurus
Add a new
EnabledMods=ModIDline for each mod you want enabled. The#line is an optional comment - useful for keeping the file readable when you have many mods.Save the file and restart your server. The mod downloads on startup.
- 3
Setting up a custom map (if applicable)
If the mod is a custom map, you also need to set the map name in
Game.ini:- Get the map file name from the mod author or the mod files (look for a
.umap). - Open
Game.iniand add under the[/Script/PathOfTitans.IGameSession]header:
[/Script/PathOfTitans.IGameSession] ServerMap=MapFileName
Save the file and start your server.
- Get the map file name from the mod author or the mod files (look for a
Patch history(8 entries)
Latest Rebalanced core stats (health, weight, hunger/thirst, meat spoil rate, oxygen, mud healing) to be in line with vanilla playables
Fixed stamina recovery while standing at adult growth stage from 1.2 to 1.0
Fixed bleed resistance while resting from 0.75 to 1.0, and while sleeping from 0.5 to 1.0
Fixed thirst depletion while swimming/diving from 0 to 1.0 (was not depleting at all)
Fixed Bite damage from a flat 20/45/50/50/55 to 10/20/25/30/40 (by growth stage)
Fixed Bite bleed amount from a flat 0.4 to 0.05/0.1/0.15/0.2/0.4
Fixed Claw damage curve unchanged, but cooldown from 1.5s to 3s
Fixed Claw bleed amount from a flat 0.5 to 0.1/0.15/0.2/0.25/0.3
Fixed Charge speed increase from a flat 1000/1000/1000/1000/1100 to 400/600/800/1000/1200
Fixed Sanguine Snap damage from 10/10/20/20/25 to 5/5/10/10/12
Fixed Charged Bleed Snap bleed amount from 0.2/0.3/0.45/0.55/0.7 to 0.1/0.15/0.2/0.25/0.4
Fixed Flesh Tear bleed amount from a flat 1.0 (100%) to a flat 0.5
Fixed Smash cooldown from 5s to 9s
Fixed Stomp V2 damage from 30/50/70/90/120 to 30/50/70/90/90
Fixed Raging Bellow acceleration buff from 1.45 to 1.2
Fixed Bloodsoaked stamina recovery buff from 1.0 to 0.4
Fixed Bloodsoaked buildup rate from 0.1 to 0.05
Fixed a typo in Blood Frenzy's damage buff value (was reading "1.1.1" instead of "1.1")Updated to latest game version.
- Fixes an ability description
- Fixed Butcher's Mantle bleed applying to abilities it shouldn't affect.
- Added 3 new Passives:
Southern Tyrant
Accelerator
Ironclad - Bite moved to Generic slot. Base bite damage reduced from 55 to 40, with an additional 10 AP damage, resulting in 50 effective damage.
- Rendjaw added to head slot: a low 35 AP bite that deals increased damage against bleeding targets. Deals significantly increased damage when striking the head or neck of a target.
- Razorbite Sense added: grants 11.5% increased piercing damage.
- Driven By Blood Sense added: grants 5% increased sprint speed when within 50 meters of a bleeding creature.
- Overmatch Hide added: reduces damage taken from heavier opponents by 12.5% and increases stamina recovery by 12.5%.
- Dried Blood Hide added (same effect as Tyrannotitan): blood-soaked status duration is reduced by 9×.
- Rugged Hide added: increases status effect recovery rate by 20%.
- Butcher’s Mantle added: taking damage increases bleed output by 10% per stack, up to 5 stacks.
- Strong Legs (vanilla): reduces knockback by 60% and increases fracture healing speed by 15%.
- Group Buff Call now applies to all Carcharodontosaurids in the group; effects do not stack.
- Added 3 new Passives:
- Bite moved to Generic slot. Base bite damage reduced from 55 to 40, with an additional 10 AP damage, resulting in 50 effective damage.
- Rendjaw added to head slot: a low 35 AP bite that deals increased damage against bleeding targets. Deals significantly increased damage when striking the head or neck of a target.
- Razorbite Sense added: grants 11.5% increased piercing damage.
- Driven By Blood Sense added: grants 5% increased sprint speed when within 50 meters of a bleeding creature.
- Overmatch Hide added: reduces damage taken from heavier opponents by 12.5% and increases stamina recovery by 12.5%.
- Dried Blood Hide added (same effect as Tyrannotitan): blood-soaked status duration is reduced by 9×.
- Rugged Hide added: increases status effect recovery rate by 20%.
- Butcher’s Mantle added: taking damage increases bleed output by 10% per stack, up to 5 stacks.
- Strong Legs (vanilla): reduces knockback by 60% and increases fracture healing speed by 15%.
- Group Buff Call now applies to all Carcharodontosaurids in the group; effects do not stack.
Updated for latest game version.
- reduced the distance volume of some loud calls, especially rumble
- Fixed a hitbox issue
