Divine Beasts: Giganotosaurus
by DivineBeastsMods(830-239-479)
Description
Divine Beasts is a Sciencefiction based mod, we don't claim realism and will take creative liberties where we see fit both in gameplay and design!
Giganotosaurus was one of the largest meat-eating dinosaurs. It roamed modern-day Argentina during the late Cretaceous Period, about 99.6 to 97 million years ago.
Made by: theDoctorTHE11th/Leviathan/Docjay24/Gisli
Special thanks:
Sadech/Matheusfers/Laika
How to install on a Path of Titans community server
Three steps. Stop the server first - mod changes only apply on startup.
- 1
Find the Mod ID
In Path of Titans, open the Mods page, select the mod, and copy the Mod ID (it looks like
UGC_M_...).For this mod:
UGC_M_N59ED1N7WQ_SK(use the Copy button on the right). - 2
Edit your server files
- Log in to your server panel and STOP the server.
- Navigate to the config directory, usually:
/PathOfTitans/Saved/Config/LinuxServer - Open
GameUserSettings.iniand find or create the header:
[PathOfTitans.Mods] EnabledMods=UGC_M_N59ED1N7WQ_SK #Divine Beasts: Giganotosaurus
Add a new
EnabledMods=ModIDline for each mod you want enabled. The#line is an optional comment - useful for keeping the file readable when you have many mods.Save the file and restart your server. The mod downloads on startup.
- 3
Setting up a custom map (if applicable)
If the mod is a custom map, you also need to set the map name in
Game.ini:- Get the map file name from the mod author or the mod files (look for a
.umap). - Open
Game.iniand add under the[/Script/PathOfTitans.IGameSession]header:
[/Script/PathOfTitans.IGameSession] ServerMap=MapFileName
Save the file and start your server.
- Get the map file name from the mod author or the mod files (look for a
Patch history(6 entries)
Latest - Fixes an ability description
- Fixed Butcher's Mantle bleed applying to abilities it shouldn't affect.
- Added 3 new Passives:
Southern Tyrant
Accelerator
Ironclad - Bite moved to Generic slot. Base bite damage reduced from 55 to 40, with an additional 10 AP damage, resulting in 50 effective damage.
- Rendjaw added to head slot: a low 35 AP bite that deals increased damage against bleeding targets. Deals significantly increased damage when striking the head or neck of a target.
- Razorbite Sense added: grants 11.5% increased piercing damage.
- Driven By Blood Sense added: grants 5% increased sprint speed when within 50 meters of a bleeding creature.
- Overmatch Hide added: reduces damage taken from heavier opponents by 12.5% and increases stamina recovery by 12.5%.
- Dried Blood Hide added (same effect as Tyrannotitan): blood-soaked status duration is reduced by 9×.
- Rugged Hide added: increases status effect recovery rate by 20%.
- Butcher’s Mantle added: taking damage increases bleed output by 10% per stack, up to 5 stacks.
- Strong Legs (vanilla): reduces knockback by 60% and increases fracture healing speed by 15%.
- Group Buff Call now applies to all Carcharodontosaurids in the group; effects do not stack.
- Added 3 new Passives:
- Bite moved to Generic slot. Base bite damage reduced from 55 to 40, with an additional 10 AP damage, resulting in 50 effective damage.
- Rendjaw added to head slot: a low 35 AP bite that deals increased damage against bleeding targets. Deals significantly increased damage when striking the head or neck of a target.
- Razorbite Sense added: grants 11.5% increased piercing damage.
- Driven By Blood Sense added: grants 5% increased sprint speed when within 50 meters of a bleeding creature.
- Overmatch Hide added: reduces damage taken from heavier opponents by 12.5% and increases stamina recovery by 12.5%.
- Dried Blood Hide added (same effect as Tyrannotitan): blood-soaked status duration is reduced by 9×.
- Rugged Hide added: increases status effect recovery rate by 20%.
- Butcher’s Mantle added: taking damage increases bleed output by 10% per stack, up to 5 stacks.
- Strong Legs (vanilla): reduces knockback by 60% and increases fracture healing speed by 15%.
- Group Buff Call now applies to all Carcharodontosaurids in the group; effects do not stack.
Updated for latest game version.
- reduced the distance volume of some loud calls, especially rumble
- Fixed a hitbox issue
