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Dinosauria Diplodocus icon
Path of Titans mod

Dinosauria Diplodocus

by pnoodle5(390-152-667)

WindowsmacOSLinuxiOSAndroidPlayStation 4PlayStation 5Xbox OneXbox Series X|SNintendo Switch

Description

Creator/Commissioner: Acnologia
Model/Rig: Mr. Troodon
Animation: Rospaw
Skins: Rospaw, Pi, Pnoodle5, FledgedFeathers
Sound: Inklyon, Mr. Parasaur
Consultation: Cuttlefish
Concepts: Inklyon
Implementation and misc: Pnoodle5
Special Thanks To: the Dinosauria Tester Team, Feilong

Diplodocus hallorum:
An iconic sauropod hailing from the Late Jurassic of the Morrison Formation in North America! This 5 slot diplodocid uses its long length to its advantage to zone threats and keep opponents at bay. Use your knockback, bleeding whiptail, and ranged abilities to keep your enemies within area control!

How to install on a Path of Titans community server

Three steps. Stop the server first - mod changes only apply on startup.

  1. 1

    Find the Mod ID

    In Path of Titans, open the Mods page, select the mod, and copy the Mod ID (it looks like UGC_M_...).

    For this mod: UGC_M_N2RE16873D_SK (use the Copy button on the right).

  2. 2

    Edit your server files

    1. Log in to your server panel and STOP the server.
    2. Navigate to the config directory, usually: /PathOfTitans/Saved/Config/LinuxServer
    3. Open GameUserSettings.ini and find or create the header:
    [PathOfTitans.Mods]
    EnabledMods=UGC_M_N2RE16873D_SK
    #Dinosauria Diplodocus

    Add a new EnabledMods=ModID line for each mod you want enabled. The # line is an optional comment - useful for keeping the file readable when you have many mods.

    Save the file and restart your server. The mod downloads on startup.

  3. 3

    Setting up a custom map (if applicable)

    If the mod is a custom map, you also need to set the map name in Game.ini:

    1. Get the map file name from the mod author or the mod files (look for a .umap).
    2. Open Game.ini and add under the [/Script/PathOfTitans.IGameSession] header:
    [/Script/PathOfTitans.IGameSession]
    ServerMap=MapFileName

    Save the file and start your server.

Server must be stopped Edit GameUserSettings.ini Edit Game.ini for maps Mods download on startup

Patch history(4 entries)

  1. Latest

    BUGS
    Added back eating and drinking sounds
    Attempted fix for calls getting cut off
    Adjusted animation blending to be smoother
    slightly increased shake sound
    Made it easier to climb out of the water
    Fixed sturdy failing to apply
    Many more not listed here

    BALANCE
    Rear kick damage increase: 10,20,30,40,50 -> 10,20,30,40,60
    Front kick damage increase: 8,12,15,20,30 -> 10,20,30,40,50
    Front kick changed to true AOE attack
    Fast kick radius: 100,150,150,250,250
    Fast kick knockback reduced 10 -> 8
    Rear kick hitbox slightly expanded
    Both kicks usable while moving
    Light stomp usable while moving except sprint
    Light stomp aoe falloff reduced: 1,1,0.8,0.6,0.2 -> 1,1,1,0.75,0.5
    Light stomp radius increased: 300,300,300,300,300 -> 500,500,500,500,500
    Light stomp not interruptable by knockback
    Changed charge stomp minimum charge: 1.5 seconds -> 0.5 seconds
    Changed the charged tail whip to be a standard charged attack with no cost over time.
    Auto release at 10 seconds.
    Initial cost changed: 15,15,15,15,15 -> 10,10,10,10,10
    Turn in place radius adjusted: 1,1,.75,.5,.5 -> 1,1,1,1.45,1.45
    Turn radius adjusted: 2,1.75,1,.75,.5 -> 2,1.75,1,.95,0.7
    Sprint stamina drain reduced: 1.1,0.65,0.8,1.4,2 -> 1.1,0.65,0.8,1,1.1
    Slightly lowered tail attacks to hit smaller targets more reliably
    Braced Legs changed to match vanilla implementation
    New directional neck swing ability

    QOL/MISC
    Adjusted bright colors in Sunspot, Warrior, Morrison
    Made Migrator a bit more oryx-y
    Improved misc texture details and brightness
    Added diet items
    Gave jump to hatchling so players can clear the homecave quest. It is not recommended to modify the jump force from current values.
    Broadcast and Threaten now work as distance calls beyond render range
    Hit additive visual and audio changes

  2. Updated for latest game version.

  3. BUGFIXES
    Added missing Paralysis, Toxin, and Mud rates in curves
    Removed extra Bite attack info in curves
    Added missing sounds to L/R trot footsteps

    BALANCE CHANGES
    Fall Death Speed
    2000,2500,1000,1000,1000 -> 2500,2500,2000,1750,1750
    Resting and Sleeping incoming damage multipliers
    Resting: 1,1,1,1,1 -> 2,2,2,2,2
    Sleeping: 1,1,1,1,1 -> 4,4,4,4,4

    MISC/QOL
    Reduced length and volume of hurt sound significantly
    Improved textures (Thanks to Feilong!)
    Reduced frequency of idle noises
    Adjusted shaking sounds
    Allowed cancelling for every emote call

  4. update