Dinosauria Diplodocus
by pnoodle5(390-152-667)
Description
Creator/Commissioner: Acnologia
Model/Rig: Mr. Troodon
Animation: Rospaw
Skins: Rospaw, Pi, Pnoodle5, FledgedFeathers
Sound: Inklyon, Mr. Parasaur
Consultation: Cuttlefish
Concepts: Inklyon
Implementation and misc: Pnoodle5
Special Thanks To: the Dinosauria Tester Team, Feilong
Diplodocus hallorum:
An iconic sauropod hailing from the Late Jurassic of the Morrison Formation in North America! This 5 slot diplodocid uses its long length to its advantage to zone threats and keep opponents at bay. Use your knockback, bleeding whiptail, and ranged abilities to keep your enemies within area control!
How to install on a Path of Titans community server
Three steps. Stop the server first - mod changes only apply on startup.
- 1
Find the Mod ID
In Path of Titans, open the Mods page, select the mod, and copy the Mod ID (it looks like
UGC_M_...).For this mod:
UGC_M_N2RE16873D_SK(use the Copy button on the right). - 2
Edit your server files
- Log in to your server panel and STOP the server.
- Navigate to the config directory, usually:
/PathOfTitans/Saved/Config/LinuxServer - Open
GameUserSettings.iniand find or create the header:
[PathOfTitans.Mods] EnabledMods=UGC_M_N2RE16873D_SK #Dinosauria Diplodocus
Add a new
EnabledMods=ModIDline for each mod you want enabled. The#line is an optional comment - useful for keeping the file readable when you have many mods.Save the file and restart your server. The mod downloads on startup.
- 3
Setting up a custom map (if applicable)
If the mod is a custom map, you also need to set the map name in
Game.ini:- Get the map file name from the mod author or the mod files (look for a
.umap). - Open
Game.iniand add under the[/Script/PathOfTitans.IGameSession]header:
[/Script/PathOfTitans.IGameSession] ServerMap=MapFileName
Save the file and start your server.
- Get the map file name from the mod author or the mod files (look for a
Patch history(4 entries)
Latest BUGS
Added back eating and drinking sounds
Attempted fix for calls getting cut off
Adjusted animation blending to be smoother
slightly increased shake sound
Made it easier to climb out of the water
Fixed sturdy failing to apply
Many more not listed hereBALANCE
Rear kick damage increase: 10,20,30,40,50 -> 10,20,30,40,60
Front kick damage increase: 8,12,15,20,30 -> 10,20,30,40,50
Front kick changed to true AOE attack
Fast kick radius: 100,150,150,250,250
Fast kick knockback reduced 10 -> 8
Rear kick hitbox slightly expanded
Both kicks usable while moving
Light stomp usable while moving except sprint
Light stomp aoe falloff reduced: 1,1,0.8,0.6,0.2 -> 1,1,1,0.75,0.5
Light stomp radius increased: 300,300,300,300,300 -> 500,500,500,500,500
Light stomp not interruptable by knockback
Changed charge stomp minimum charge: 1.5 seconds -> 0.5 seconds
Changed the charged tail whip to be a standard charged attack with no cost over time.
Auto release at 10 seconds.
Initial cost changed: 15,15,15,15,15 -> 10,10,10,10,10
Turn in place radius adjusted: 1,1,.75,.5,.5 -> 1,1,1,1.45,1.45
Turn radius adjusted: 2,1.75,1,.75,.5 -> 2,1.75,1,.95,0.7
Sprint stamina drain reduced: 1.1,0.65,0.8,1.4,2 -> 1.1,0.65,0.8,1,1.1
Slightly lowered tail attacks to hit smaller targets more reliably
Braced Legs changed to match vanilla implementation
New directional neck swing abilityQOL/MISC
Adjusted bright colors in Sunspot, Warrior, Morrison
Made Migrator a bit more oryx-y
Improved misc texture details and brightness
Added diet items
Gave jump to hatchling so players can clear the homecave quest. It is not recommended to modify the jump force from current values.
Broadcast and Threaten now work as distance calls beyond render range
Hit additive visual and audio changesUpdated for latest game version.
BUGFIXES
Added missing Paralysis, Toxin, and Mud rates in curves
Removed extra Bite attack info in curves
Added missing sounds to L/R trot footstepsBALANCE CHANGES
Fall Death Speed
2000,2500,1000,1000,1000 -> 2500,2500,2000,1750,1750
Resting and Sleeping incoming damage multipliers
Resting: 1,1,1,1,1 -> 2,2,2,2,2
Sleeping: 1,1,1,1,1 -> 4,4,4,4,4MISC/QOL
Reduced length and volume of hurt sound significantly
Improved textures (Thanks to Feilong!)
Reduced frequency of idle noises
Adjusted shaking sounds
Allowed cancelling for every emote callupdate
