Stargate Worlds v3.0
About this mod
Goals of this mod: elevators rings, teleportation stargate, dial the address of a gate, connect, you are able to teleport (any number of players/dinos tamed & wild, until you reach the gate while open, you get teleported if enough room in destination area)
Steam Workshop descriptions are short. For the full description, screenshots, and changelogs visit the workshop page.
Steam Workshop Stats
Open on Steam- Created on Steam
- Last updated on Steam
How to install on an ARK: Survival Evolved server
Four steps. Stop the server first, ActiveMods is read on startup.
- 1
Copy the Mod ID
The Mod ID for this mod is
609380111. Use the Copy ModID or Copy Install Line button in the sidebar.When a Steam Workshop mod is installed, SteamCMD fetches the workshop item by this ID on first startup. No manual file copies needed.
- 2
Stop the server, open GameUserSettings.ini
- Log in to your server panel and STOP the server.
- Navigate to the config directory, usually:
ShooterGame/Saved/Config/LinuxServer/(orWindowsServeron Windows hosts). - Open
GameUserSettings.iniand find (or create) the[ServerSettings]header.
- 3
Add or extend the ActiveMods line
Add a single
ActiveMods=entry inside[ServerSettings]. Mod IDs are comma-separated. The order matters: mods later in the list override earlier ones.Single mod[ServerSettings] ActiveMods=609380111 #Stargate Worlds v3.0
Multiple mods (load-order matters)[ServerSettings] ActiveMods=609380111,111111111,222222222
The
#line is a comment, INI parsers ignore it, but it keeps your file readable when you have many mods. - 4
Restart the server
Save the file and start the server. SteamCMD downloads the workshop item on first boot, expect a brief startup delay on the first run. Subsequent restarts are normal speed.
For map mods, also set
?Map=in your launch parameters, for exampleShooterGameServer Ragnarok?listen?....
Patch history(1 entry)
Latest First synced to GameServersHub on 2026-05-22. File size: 200103202 bytes.
