Wild dino levels

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GreengoDK

Well-known member
Joined
Jan 21, 2020
Messages
23
GreengoDK submitted a new resource:

Wild dino levels - Fully control on spawn wild dino levels (based on diff param)

View attachment 2795

If your have diffOverride 5, then you'll have max level (MaxLevel*5) = 150 in this case. (For drakes/wyverns etc.. max will automatically calculated greater)
If you setup a "Chance" = 1, you will never see wild dino level less than minLevel * diffOverride
If you setup a "Chance" = 0, then wild levels will be as default
It's a float value, it can be 0.1/ 0.5 or something else...

If you'll have a question, You can ask me on Discord GreengoDK#7530...

Read more about this resource...
 
{
"Chance": 1,
"MinLevel": 20,
"MaxLevel": 30
}



If your have diffOverride 5, then you'll have max level (MaxLevel*5) = 150 in this case. (For drakes/wyverns etc.. max will automatically calculated greater)





Official and tamable Tek Dino max level will automatically calculated greater)?

Tek tamable Dino max level = 180


is right?
 
Last edited:
about theisland titan:

{
"Chance": 1,
"MinLevel": 10,
"MaxLevel": 30
}




wild titan max level =5

Is right?
 
about theisland titan:

{
"Chance": 1,
"MinLevel": 10,
"MaxLevel": 30
}




wild titan max level =5

Is right?
this plugin fully calculates the level of wild dinosaurs based on their parameters of the maximum level in the properties, unfortunately, the wildcard developers wrote down the maximum possible level for the titanosaurus 30
 
this plugin fully calculates the level of wild dinosaurs based on their parameters of the maximum level in the properties, unfortunately, the wildcard developers wrote down the maximum possible level for the titanosaurus 30
the maximum possible level for the titanosaurus 30

which map titan?
 
Is it possible that this plugin interferes with raft levels? If so, how to exclude rafts from this plugin?
 
Is it possible that this plugin interferes with raft levels? If so, how to exclude rafts from this plugin?
It shouldn't affect rafts, but, i don't test it. Anyway only Extended version supports custom setups for each dino
 
Hello,

I think I have a bug with this.

On our cluster we are difficulty 12 to 17.


On our difficulty 12 island, I set spawn to 28-30 at 30% (meaning 30% chance to have 336, 348 or 360 lvl spawn)

Titanosaure spawn at level 336... :D
 
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