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SignUp Now!Hey Guest, I’ve got some exciting news to share! 🎉
Starting this December, I’ll be moving the entire GameServersHub website away from WordPress and rebuilding it in Next.js! This upgrade will bring incredibly faster speeds, smoother performance, and a modern user experience that sets the stage for everything coming next.
In 2026, GameServersHub will be entering a new era. I’ll be revamping the entire platform from the ground up and launching a brand-new, fully modernized marketplace. It’ll feature a cleaner design, improved functionality, and better tools for both creators and server owners.
On top of that, development has already started on the GameServerListing project at https://gsl-six.vercel.app/, which is expected to launch in early Q1 2026. This new system will make discovering and managing servers easier than ever before.
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~ MrOwlSky
Changlog
- Made the slash command changeable so you can change "/TLR" to "/DiscordLog" for example (no spaces allowed in the command also not case sensitive)
- Reload config via chat command (server admin only) useful for tweaking and testing keyword settings (by default this will be "/TLR.Reload" but the first part of the command will match the command you specify in the config.
- Tribe name changes will add an entry in the tribe log with new and previous name.
- If...
Reworked the message queue system to ensure it can handle large amounts of events at once. Admin logging if enabled is set so that it should not trigger the discord webhook rate limit. Using the same webhook for multiple things could lead to rate limiting preventing the webhook from getting messages from any source for a "cooldown" period.
A mild suggestion...
Add commands that allow tribe owners to change the true/false variable on their tribe log triggers. It would require a way to make key-words into commands, a way to list commands available, and a command to switch it.
I would like to request changing how the @everyone's are handled. Like structure deaths, player/dino deaths, unclaims, demolished and uploads/freezes would be good. But downloading a dino, unfreezing a dino, taming a dino I dont believe are needed to be mentioned with a @everyone. Granted theres work arounds via config on disabling these features to false so they wont ping you.
Also what could work (not sure if its viable) If a trigger can be set, so every 10 minutes or so during a raid it will @everyone if a structure, player or dino gets killed.
Thanks that will be awesome.I will look into adding a "cooldown" period setting that can go into the config.json that would limit @everyone pings in either minutes or seconds to prevent ping spam.
Multilingual support error in version 1.1
(There was no more than 1.0 version)
test) (ggg ??? ??????1) Day 976, 13:51: C4 ?????? (ggg ??? ??????1) (???) ??? ????????? 'C4 ??????' (???) ??? ?????? ???????????????! (test) (ggg ??? ??????1) Day 976, 13:51: C4 ?????? (ggg ??? ??????1) (???) ??? ????????? 'C4 ??????' (???) ??? ?????? ???????????????! (test) (ggg ??? ??????1) Day 976, 13:51: C4 ?????? (ggg ??? ??????1) (???) ??? ????????? 'C4 ??????' (???) ??? ?????? ???????????????!
[오전 1:39]
(test) (ggg ??? ??????1) Day 976, 13:52: C4 ?????? (ggg ??? ??????1) (???) ??? ????????? '??? ??????' (???) ??? ?????? ???????????????! (test) (ggg ??? ??????1) Day 976, 13:52: C4 ?????? (ggg ??? ??????1) (???) ??? ????????? '??? ??????'
"Detection":{
"DetectCyroUnfreeze":true, //false will disable the cryopod unfreeze feature
"DetectTribenameChange":true, //false will not log tribename changes
"DetectTribeOwnerChange":true //false will not log tribe owner changes
},
"Localization":{
"TribeOwnerChanged":"Tribe owner changed from {0} to {1}", // 0=Previous Tribe Owner, 1=New Tribe Owner
"TribeNameChanged":"Tribe name changed to ({0})", //0=New tribe name
"UnCryo":"{0} unfroze {1}" //0=PlayerName, 1=DinoName/Level
},
"Localization":{
"TribeOwnerChanged": "부족 소유자가 {0}에서 {1} (으)로 변경되었습니다.",
"TribeNameChanged": "종족 이름이 ({0}) (으)로 변경되었습니다.",
"UnCryo": "{0}이 (가) {1}을 (를) 고정 해제했습니다."
},
@Lethal new version causing crashes https://pastebin.com/pTiRme7U
Is there an RCON reload command?
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