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Reload config console commands seems not to be working for me...

(EDIT) Nevermind, I was missing admincheat..
 
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Is is possible to prevent building except by those with a permission set?
 
Fatal error!



VERSION: 293.104
ShooterGameServer.exe!AShooterPlayerState::ServerRequestMySpawnPoints_Implementation() (0x00007ff7f996971d) + 118 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterplayerstate.cpp:1380]
ShooterGameServer.exe!AShooterPlayerState::execServerRequestMySpawnPoints() (0x00007ff7f9ecbf94) + 324 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shooterplayerstate.h:209]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7fa314dff) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7fa3557bc) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7fa7c6d42) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff7fa860e78) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff7fa855f92) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7fa8526b8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7fa85227b) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7fa95cfcd) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7fa95be93) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7fa790624) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7f95b9a49) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7fa93f809) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7fa937d8a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7fa89823f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7f949cfbc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff7f949891c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7f949e00a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7f949e140) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7fb8bc061) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc5e7716ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc60cf4629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc60cf4629) + 0 bytes [UnknownFile:0]
 
Two things that would be great if fixed / altered.

1.
It seems to not properly detect or at least notify you are entering / leaving a zone if you are mounted, only if you are not riding a dino.
This can be seen as you receive the entering/leaving message while in the zone when you mount/dismount a dino.

2.
Zone names cannot have spaces if you want to use the SZGiveItems command, I tried with quotes "" but also doesn't work.
Would be handy as most of my zone names consist of two names eg "Highland Traders".
It's not super important as such a trading zone will not have items handed out and maybe event arenas could have just a single word name, nonetheless I thought I would mention it in case it's an easy fix to allow for more flexibility.
 
Plugin is broken and crashes if you respawn and have a custom spawn defined.
 
Is this still working? I have tried to run it but no luck so far... I added the Json to the Plugin folder but nothing happens. Is there a good tutorial around?
 
Love this mod as it is - even for PVE servers. What would make it even better is disabled structure decay within the zone if possible.
 
Is it possible to make that tamed dino are able to hit wild dino in the zone and wild dino can hit tamed dino please ?
 
is it possible to make it so grapples dont work in the zone? people are grappling players out of the pvp free zone and killing them outside of it.
 
Can i add a command when entered the zone or kill the player?
 
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"is it possible to make it so grapples dont work in the zone? people are grappling players out of the pvp free zone and killing them outside of it."
+1
Also narco nades are a problem.
Besides this, wonderful plugin, really appreciate the great work!
 
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