I'm using the original cluster configuration from when the cluster servers first came out 1 server running 5 maps I believe this error is being caused by the message response after buying something from the shop.
What I've tried so far
If i run 1 map everything seems to work fine. If I start up a second map and transfer to it and buy something I get the Fatal error. If I restart the crashed server and transfer back to the first map everything works fine.
Servers start up fine no errors /kit /shop etc. work fine
What I've tried so far
If i run 1 map everything seems to work fine. If I start up a second map and transfer to it and buy something I get the Fatal error. If I restart the crashed server and transfer back to the first map everything works fine.
Servers start up fine no errors /kit /shop etc. work fine
Fatal error!
VERSION: 278.54
KERNELBASE.dll!UnknownFunction (0x00007ffd784692fc) + 0 bytes [UnknownFile:0]
VCRUNTIME140.dll!UnknownFunction (0x00007ffd6abd4462) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5eb50201) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5eb5be8b) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5eb50cd2) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5ebf61cc) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5ebf6471) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffd6ac9a2da) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffd6aca648d) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff7a84b4ec6) + 342 bytes [d:\build\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a88266bf) + 6 bytes [d:\build\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:
rocessEvent() (0x00007ff7a886715c) + 0 bytes [d:\build\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:
rocessEvent() (0x00007ff7a8cd2e42) + 0 bytes [d:\build\engine\source\runtime\engine\private\actor.cpp:623]
ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff7a8d6477d) + 0 bytes [d:\build\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel:
rocessBunch() (0x00007ff7a8d5f252) + 0 bytes [d:\build\engine\source\runtime\engine\private\datachannel.cpp:1763]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7a8d5ba08) + 21 bytes [d:\build\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7a8d5b5cb) + 0 bytes [d:\build\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7a8e5f4bd) + 0 bytes [d:\build\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7a8e5e3a3) + 0 bytes [d:\build\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7a8c9cbc4) + 24 bytes [d:\build\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7a7c601f7) + 0 bytes [d:\build\engine\source\runtime\core\publicwf\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7a8e45089) + 14 bytes [d:\build\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7a8e39d53) + 0 bytes [d:\build\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7a8d9804f) + 0 bytes [d:\build\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a7b68edc) + 0 bytes [d:\build\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff7a7b6484c) + 0 bytes [d:\build\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a7b69f2a) + 5 bytes [d:\build\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7a7b6a060) + 8 bytes [d:\build\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7a9d798f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd7a4813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7afb54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7afb54f4) + 0 bytes [UnknownFile:0]
VERSION: 278.54
KERNELBASE.dll!UnknownFunction (0x00007ffd784692fc) + 0 bytes [UnknownFile:0]
VCRUNTIME140.dll!UnknownFunction (0x00007ffd6abd4462) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5eb50201) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5eb5be8b) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5eb50cd2) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5ebf61cc) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffd5ebf6471) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffd6ac9a2da) + 0 bytes [UnknownFile:0]
VERSION.dll!UnknownFunction (0x00007ffd6aca648d) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterPlayerController::execServerSendChatMessage() (0x00007ff7a84b4ec6) + 342 bytes [d:\build\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:88]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7a88266bf) + 6 bytes [d:\build\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject:

ShooterGameServer.exe!AActor:

ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff7a8d6477d) + 0 bytes [d:\build\engine\source\runtime\engine\private\datareplication.cpp:989]
ShooterGameServer.exe!UActorChannel:

ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff7a8d5ba08) + 21 bytes [d:\build\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff7a8d5b5cb) + 0 bytes [d:\build\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff7a8e5f4bd) + 0 bytes [d:\build\engine\source\runtime\engine\private\netconnection.cpp:1158]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff7a8e5e3a3) + 0 bytes [d:\build\engine\source\runtime\engine\private\netconnection.cpp:620]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff7a8c9cbc4) + 24 bytes [d:\build\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff7a7c601f7) + 0 bytes [d:\build\engine\source\runtime\core\publicwf\delegates\delegateinstancesimpl.inl:532]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7a8e45089) + 14 bytes [d:\build\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7a8e39d53) + 0 bytes [d:\build\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7a8d9804f) + 0 bytes [d:\build\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7a7b68edc) + 0 bytes [d:\build\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff7a7b6484c) + 0 bytes [d:\build\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7a7b69f2a) + 5 bytes [d:\build\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7a7b6a060) + 8 bytes [d:\build\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7a9d798f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd7a4813d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7afb54f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd7afb54f4) + 0 bytes [UnknownFile:0]
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