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- Mar 31, 2018
- Messages
- 89
+1
same happend to me..
Would like to know this too, currently cannot use it due to the crashes.
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+1
same happend to me..
{
"CrossChatKey":"yourownserverkeyitcanbeanything",
"CrossChatMapNameInclude":true,
"RconServers":[
"127.0.0.1:36013",
"127.0.0.1:36014",
"127.0.0.1:36015"
],
"CrossChatMapNameOverride":" ", <---- Observere it's a space here.
"Async":true
}
Please upload a crash stack and dump for that I and we can analyze it !Thanks Foppa. I've set my CrossChatMapNameInclude to false and set the space in the override (which isn't in the author's sample file) and it seems to be working ok now on my small friends' server.
edit: spoke too soon. Crash. I'm sure it's the plugin because in a month of running the server, I've only had one crash when the plugin wasn't active.
You find them under: X:\ShooterGame\Saved\LogsThis might seem like a stupid question but where are the crash logs? I can't find *any* under c:\atlasserver
Is there an ini setting I need to turn on before it'll create crash logs?
Have you disabled crash logs somehow? if you get a crash window you could paste that as well. But it should generate a crashstack file and dump depending on the crash. (That's the most debug we can get)k, just had a crash while trying to sort out a different problem and got a crash log. XSC isn't loaded at the moment so it's not to blame but it does suggest that XSC is causing a crash in such a way that no crashlog is generated. Perhaps we could get a debug version that does its own detailed logging? I have a server which doesn't get more than 3 players at a time so we can test without upsetting too many people.
If you are experiencing issues with this you can try running your atlas servers with separate server folders. (Don't think that should be needed though)
It should work either way.
And this is how you should have your configuration on every server (specially if you don't want the "ocean" tag:
JSON:{ "CrossChatKey":"yourownserverkeyitcanbeanything", "CrossChatMapNameInclude":true, "RconServers":[ "127.0.0.1:36013", "127.0.0.1:36014", "127.0.0.1:36015" ], "CrossChatMapNameOverride":" ", <---- Observere it's a space here. "Async":true }
There were only a few things I found during my testing:
View attachment 1344View attachment 1345
- When heavy load of typing it can't handle the amount msgs and gets queued up in the buffer and result is some msg is lost or repeated. (This has been seen in the ARK version as well so this is a known issue.)
- When having this setup as mention above the last name isn't provided and the first name can get cut off. (See pictures)
Hope this helps some of you out there struggling with this![]()
As I mentioned, the unrelated crash did produce a crashlog and dump which tells me that crash logging is working fine.
Since crossserverchat (XSC) is resulting in crashes w/o a crashlog, my approach would be to create a new version of the plugin that's full of debug logging commands. e.g.:
writelog: checking chat buffer for updates
writelog: updated detected, copying buffer
copy buffer
writelog: buffer copied, parsing buffer
- loop
- writelog: parsing buffer line
- regex split user id / message
- writelog: building echo message
- get server id, get server name, myvar = serverid+servername+userid+usermessage
- writelog: sending message packet
- rcon send chat message
- writelog: iterating buffer parse loop
- /loop
writelog: buffered parsed, idling
That kind of thing. Then when there's a logless crash, we can see what the plugin was doing when the server crashed.
So it seems like Atlas has a built-in cross server chat in company chat. Perhaps there is a way to use that to create a version for global chat? Maybe a separate chat box for global?
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