- Joined
- Jan 4, 2019
- Messages
- 4
Oh I see, I thought I had to referrence my other ini. Thank you!
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SignUp Now!I'm having the same issue - What is the setting that on line players is detected from?Players on line is not updating? I know there is one on line because I'm on it but it's not showing in the manager..
Try updating to the latest versionWell since I waited like a day and a half and nobody is helping with my issue at all … and I cant find anything on google guess im gonna switch to the other manager once its out of closed beta. At least that one has a GUI anyway -_-
@Shadowsong
I had some problems using an i7 7700k. Each server consuming 25% of the processor, I could barely open a 2x2, so I think about upgrading
[/script/onlinesubsystemutils.ipnetdriver]
NetServerMaxTickRate=20
MaxClientRate=1048576
MaxInternetClientRate=1048576
MinClientRate=1048576
MinInternetClientRate=1048576
[/script/engine.player]
ConfiguredInternetSpeed=1048576
check ShooterGame/Saved/AltSaveDir/Logs/ open the .crashlog file with a text editor but normally its because you did not launch the db server. in the AtlasTools folder.Hello I have a little problem I'm trying to add to ASM my servers (I'm in 2x1) I tried to configure my servers but when the cmd starts, it stops almost as soon and impossible to see the error in the cmd it's much too fast
try limiting your server fps
you will want something like
Code:[/script/onlinesubsystemutils.ipnetdriver] NetServerMaxTickRate=20 MaxClientRate=1048576 MaxInternetClientRate=1048576 MinClientRate=1048576 MinInternetClientRate=1048576 [/script/engine.player] ConfiguredInternetSpeed=1048576
goes in engine.ini found in shootergame/saved/<altdirectory>/config/windowsserver.
Generally you will see a good reduction. Course cpu is determined by players online, when I was getting 30-35 players in 1 grid I was getting 25-27% usage. Other grids with 5-8 were under 12.
Where do I put these configurations?
goes in engine.ini found in shootergame/saved/<altdirectory>/config/windowsserver.
So you have to run redis server again before running asm?check ShooterGame/Saved/AltSaveDir/Logs/ open the .crashlog file with a text editor but normally its because you did not launch the db server. in the AtlasTools folder.
Fixed checkbox's not saving
Fixed up some directory path code
Forced Update Fixed
Configs saved when servers launcher / bought backup to store the new pids
Fixed msg box bug saying server exe was not found when it clearly was
Added new means of detecting ShooterGameServer.exe it can practically detect it in any directory you choose
Added Clear Servers button in Options Tab
fixed a issue allowing you to add servers with same ports as others
public void StartServer()
{
HasMadeFirstContact = false;
/*
ServerIp = GetPublicIP();
ChangeServerGridIp() -> this search in servergrid.json, and replace all the "ip":"xxx.xx.xx.xx" for the new ip.
*/
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