Im getting crashes now when new players join for some reason. Works ok with plugins removed.
LowLevelFatalError [File:C:\AtlasSVN\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51]
Ran out of memory allocating 18446744069430865920 bytes with alignment 0
VERSION: 400.21
KERNELBASE.dll!UnknownFunction (0x00007ffd2a79a388) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff680762803) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff68073a006) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!FGenericPlatformMemory::OnOutOfMemory() (0x00007ff6806cbf93) + 0 bytes [c:\atlassvn\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:52]
ShooterGameServer.exe!FMallocBinned::Malloc() (0x00007ff680756553) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\hal\mallocbinned.h:996]
Permissions.dll!FMemory::Realloc() (0x00007ffcfcd0e3f6) + 37 bytes [D:\Programs\Ark\**************\version\Core\Public\API\UE\HAL\UnrealMemory.h:109]
Permissions.dll!TArray<wchar_t,FDefaultAllocator>::ResizeForCopy() (0x00007ffcfcd121ac) + 23 bytes [D:\Programs\Ark\**************\version\Core\Public\API\UE\Containers\TArray.h:2067]
Permissions.dll!ArkApi::IApiUtils::GetSteamIdFromController() (0x00007ffcfcd0f016) + 55 bytes [D:\Programs\Ark\**************\version\Core\Public\Atlas\AtlasApiUtils.h:200]
Permissions.dll!Permissions::Hooks::Hook_AShooterGameMode_HandleNewPlayer() (0x00007ffcfcd12ace) + 0 bytes [D:\Programs\Ark\Plugins\Permissions\Permissions\Private\Hooks.cpp:17]
ShooterGameServer.exe!AShooterGameMode::execHandleNewPlayer() (0x00007ff6802801b4) + 308 bytes [c:\atlassvn\projects\shootergame\source\shootergame\classes\shootergamemode.h:372]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff68078974e) + 19 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916]
ShooterGameServer.exe!UObject:

rocessEvent() (0x00007ff6807c9e8c) + 0 bytes [c:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor:

rocessEvent() (0x00007ff680bd79a0) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638]
ShooterGameServer.exe!AShooterGameMode::HandleNewPlayer() (0x00007ff67ffdbadb) + 0 bytes [c:\atlassvn\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:16510]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff67fc9d168) + 19 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4048]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff67fc9c5d3) + 45 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3828]
ShooterGameServer.exe!AGameMode:

ostLogin() (0x00007ff680cacc0c) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode:

ostLogin() (0x00007ff67fc8404f) + 0 bytes [c:\atlassvn\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3225]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff680d18e93) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\levelactor.cpp:633]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff680e9ef36) + 56 bytes [c:\atlassvn\engine\source\runtime\engine\private\world.cpp:4427]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff680c45007) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1122]
ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff680c459cf) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:255]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff680c457d6) + 11 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:567]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff680c45923) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:347]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff680d43376) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1343]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff680d43b93) + 12 bytes [c:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:777]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff680ba8096) + 0 bytes [c:\atlassvn\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:279]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff67f882aec) + 0 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff680cf8449) + 14 bytes [c:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff680d1b51f) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1110]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff680cbc2e2) + 0 bytes [c:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1319]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67f710dcf) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739]
ShooterGameServer.exe!GuardedMain() (0x00007ff67f70b95d) + 0 bytes [c:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67f70b9ba) + 5 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67f71174a) + 17 bytes [c:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff681be479d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffd2af84034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2daf3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd2daf3691) + 0 bytes [UnknownFile:0]