ArkShop crash. It works fine in one server, but not in the other one.

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Faka

Well-known member
Joined
Feb 1, 2018
Messages
79
Hey there! I'm having trouble with ArkShop. The same server (same configs, plugins, mods, etc) works fine in my pc, but in the host it doesn't. It crashes whenever the first player joins.

Fatal error!


VERSION: 295.101
KERNELBASE.dll!UnknownFunction (0x00007ffdbb6f4078) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffda2e3f137) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffda2e3d4f4) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffda2e3cb3a) + 0 bytes [UnknownFile:0]
ArkShop.dll!UnknownFunction (0x00007ffda2d7fd01) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterGameMode::execHandleNewPlayer() (0x00007ff63e862045) + 597 bytes [f:\build\trunk\projects\shootergame\source\shootergame\classes\shootergamemode.h:261]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff63ed211bf) + 6 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff63ed61b7c) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff63f1d3112) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actor.cpp:627]
ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer() (0x00007ff63e28edae) + 57 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2600]
ArkAdvert.dll!UnknownFunction (0x00007ffdac496ecb) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!AShooterGameMode::StartNewPlayer() (0x00007ff63e28df24) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2431]
ShooterGameServer.exe!AGameMode::PostLogin() (0x00007ff63f2acc4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:239]
ShooterGameServer.exe!AShooterGameMode::PostLogin() (0x00007ff63e28b243) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1975]
ShooterGameServer.exe!UWorld::SpawnPlayActor() (0x00007ff63f3447a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\levelactor.cpp:630]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00007ff63f4d64fe) + 55 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4160]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x00007ff63f2604a9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1057]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff63f25f1e8) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff63f25edab) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff63f37106d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1164]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff63f36ff33) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:621]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff63f19c9f4) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff63dfb9e89) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff63f3538a9) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff63f34be2a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1095]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff63f2aa13f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff63de9d08c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff63de989ec) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff63de9e0da) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff63de9e210) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6402d1311) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdbd4784d4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdbf1de851) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdbf1de851) + 0 bytes [UnknownFile:0]

I would really aprecciate your help, thanks.
 
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