[ARK] AutoDecay [Anti-Autobreed][Cluster Support]

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What exactly does CheckSteps mean? How do I configure this option together with CheckInterval?
I put 1000 and 5 minutes as you said in a previous post and it's a constant lag
 
What exactly does CheckSteps mean? How do I configure this option together with CheckInterval?
I put 1000 and 5 minutes as you said in a previous post and it's a constant lag
"CheckSteps" - Amount of actors getting processed per second (lower checksteps will give a performance improve)
 
"CheckSteps" - Amount of actors getting processed per second (lower checksteps will give a performance improve)

Tnx for the answer Foppa :) and this?


"ScheduledCheckTime": 22,
"Structures": {
"Enabled": true,
"DecayTime": {
"GivenIn": "MINUTES",
"Value": 5



what is the meaning of "22", and the minutes?
 
"Decay": {
"Commands": {
"CheckCommandEnabled": true,
"CommandLabel": "decaytime"
},
"AnnounceCheck": true,
"AddAlreadyExisting": true,
"VIPGroup": "vip",
"CheckSteps": 10,
"UseInterval": false,
"CheckInterval": {
"GivenIn": "DAYS",
"Value": 1
},
"ScheduledCheckTime": 16,
"Structures": {
"Enabled": true,
"DecayTime": {
"GivenIn": "DAYS",
"Value": 15


I have this config and dont work the scheduled... and the check interval its false, what happen?
 
AdrianGaming updated [ARK] AutoDecay [Anti-Autobreed][Cluster Support][Combined Structures] with a new update entry:

Major Update - Overhaul of the check

- added HWID's to prevent any further pirating
- Fixed ScheduledCheckTime not working proper
- Overhaul of the entire check Removed Single/Duo Structure Overrides due to gamechange
- added a console command for manually running a check (cheat autodecay.forcerun)
- added a console command for obtaining a blueprint / asset path (cheat autodecay.getbp) for later implementation of the overrides again

Read the rest of this update entry...
 
AdrianGaming updated [ARK] AutoDecay [Anti-Autobreed][Cluster Support][Combined Structures] with a new update entry:

Performance Boost

- fixed the /decaytime command (sometimes printed false information)
- increased performance of check by using functions that removes entire tribe structures instead of a single one (was needed due to Single/Duo Structure overrides)
- Solo/Duo Overrides seems to be unavailable for a longer time now due to implementation change of ARK.

Read the rest of this update entry...
 
hi Sr, Some questions.
any has tested with mysql 8 ? any problem ?
how to decay only when server restart ? , i don't want players get some bag stuf when decay..
Any posibility to set diferent decay time to diferent structure type like thatch , wood / tek ? , i don't want that thatch/wood houses have same decay of tek..
 
Last edited:
Hello. You have a great plugin. Thank you for your good support. Could you add separate settings for the destruction time of straw, wood, stone, metal and tech structures to the plugin. This is important for servers x100.
Thank you.
 
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