Problem on version 3.43 with the function "OverrideSpawnPoint". Players, can't spawn on beds. On version 3.40 It's working, but the reload config Crashes the server.
Is it possible to add the function to use a separate command?
Example:
{
"Commands": {
"/shp": {
"Command": "/loja"
},
"/acpolvora": { //WORKS
"Command": "/autocraft 'gunpowder' on"
},
"/ac narco": { // Do not WORK
"Command": "/autocraft 'narcoberry' on"...
Is there a way to add the option/command to neuter (spray) the dino you aiming at?
Example:
/neuter - Neuter the dino you aiming at. Maybe add some checking /neuter confirm
Very usable to PVP dinos, so you don't loose your genetic to other tribes.
Thanks
This is the normal level of the MEK: 51 (without the plugin)
When I activate the plugin the MEK level goes to 131.
{
"General":{
"WeightReducedByPercent":50,
"BPUses":0,
"BPUsesPrimitive":0,
"BPUsesRamshackle":0,
"BPUsesApprentice":0...
Problems with meks on extinction. Messing with damage/Levels, if not configured properly gives mek a lot of crafting times.
EDIT: MEK 51 Goes to level 131
Melee DMG was 756%+
Suggestion, Make so if a player leave one tribe (XXX) and then joins tribe (YYY). He can't go back for tribe (XXX) in a few days. Example: Player left tribe (XXX) to join another tribe for a raid, when they finish the raid they will want to go back to their original tribe. Dunno if it's...
PT-BR: Você está abrindo o arquivo de configuração "config.json" o arquivo de banco de dados é o "Slots.db".
ENG: You are oppening the wrong file. The config file is called "config.json" and the database data is stored in "Slots.db".