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For instance, if a developer creates a resource for other users to use, but later decides not to continue updating it due to various reasons like time constraints or shifting focus to other projects, they might attach an 'unmaintained' tag to it. This tag serves as a clear indication to other users that while they can still use this resource, they should be aware that it may not be up-to-date with the latest coding standards or security updates.
From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
Seems still to work fine with last version of ASE.
We are using it to improve wild levels on our cluster server in a more uniform way as possible for those maps using the old level distribution model of wildcard (The Island, Scorched Earth, Aberration, Extinction).
Best setting I was able to find to get the most average flat distribution as possible and with the lowest MSE as possible (targeting a flat 1/30 of wild dinos sample for each step for common dinos) was the following:
{
"Chance": 0.6,
"MinLevel": 11,
"MaxLevel": 30
}
This will give a peak on 11th step but generally it makes the most flat histogram when drawing the level distribution of a wild dinos population (again for simplicity excluding tek dinos, high level cave spawns, level 1 spawns)
We decided to exclude Aberration since it's already a hard map at the end (due wild reapers xD) but works pretty fine.
For free maps, gen1 and gen2 other settings may be needed. We didn't investigate so far since those maps use a different level distribution model, more flat although far from being "perfect" (a lot of level steps have 0 chance to spawn).