The "Unmaintained" prefix is a technical term often used in the development world to signal that a specific piece of code, feature, or a resource is no longer actively managed or updated by its creators. It's similar to a 'Beware' sign on a physical property, warning visitors to proceed with caution.
For instance, if a developer creates a resource for other users to use, but later decides not to continue updating it due to various reasons like time constraints or shifting focus to other projects, they might attach an 'unmaintained' tag to it. This tag serves as a clear indication to other users that while they can still use this resource, they should be aware that it may not be up-to-date with the latest coding standards or security updates.
From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
Added a config option named "SynchronizeOnCluster" - which basically does what it says. Its synchronizes the last login time on Server B if player join Server A.
- Added a decay log file which contains quite anything an administrator needs to know about
- Added the possibility to define a time for a structure placed on another (Foundation and above a Ladder / Pillar)
- improved performance of the actual check.
fixed a malfunctioned cache which has caused alot people to loose their bases
Added a console command for debugging on malfunction (cheat autodecay.debug)
Fixed a bug for tribes sometimes not getting the VIP DecayTime
Added multiple DBMS support (All SQL based)
Improved performance