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Unmaintained [ARK] AutoDecay [Anti-Autobreed][Cluster Support] 4.5

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    Hey Guest, I’ve got some exciting news to share! 🎉

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The "Unmaintained" prefix is a technical term often used in the development world to signal that a specific piece of code, feature, or a resource is no longer actively managed or updated by its creators. It's similar to a 'Beware' sign on a physical property, warning visitors to proceed with caution.

For instance, if a developer creates a resource for other users to use, but later decides not to continue updating it due to various reasons like time constraints or shifting focus to other projects, they might attach an 'unmaintained' tag to it. This tag serves as a clear indication to other users that while they can still use this resource, they should be aware that it may not be up-to-date with the latest coding standards or security updates.

From a user perspective, an 'unmaintained' tag can help yourself identify resources that may not provide the best experience or security. It signals that the resource in question may have outdated features, potential security vulnerabilities, or bugs that are unlikely to be fixed.
- fixed the /decaytime command (sometimes printed false information)
- increased performance of check by using functions that removes entire tribe structures instead of a single one (was needed due to Single/Duo Structure overrides)
- Solo/Duo Overrides seems to be unavailable for a longer time now due to implementation change of ARK.
- fixed a communication problem with Permissions
- added Multiple Group Support for an infinite amount of groups to set!!
- added option for group to not decay at all (Value set to 0)
- code cleanup
- fixed an issue where the server didn't load due to compatibility issues
- removed HWID warning message on startup. It will now only show the HWID when unauthorized.
- changed HWID generation
- Fixed a bug where the last login was not updatec correctly
- added HWID's to prevent any further pirating
- Fixed ScheduledCheckTime not working proper
- Overhaul of the entire check Removed Single/Duo Structure Overrides due to gamechange
- added a console command for manually running a check (cheat autodecay.forcerun)
- added a console command for obtaining a blueprint / asset path (cheat autodecay.getbp) for later implementation of the overrides again
finally resolved the RAM Leak - it came from an ARK internal function (yay)
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