Command Logger

Command Logger 1.7.1

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Foppa

Well-known member
Joined
Jan 28, 2018
Messages
1,018
Foppa submitted a new resource:

Command Logger - Logs commands done by admins to discord!

Features:
  • Sends all "cheat" commands made by admin in-game to discord!
  • Shows the position where the command was executed
  • Shows what steamid that executed the command
  • Super Simple setup!
Upcoming Features:
  • N/A
Chat Commands:
  • /testcmd - Send a test msg to discord
Console Commands:
  • cl.reload - Reload config
RCON Commands:
  • cl.reload - Reload config

Read more about this resource...
 
Its a Super Nice Plugin! We made one Webhook for Each Map so we can see what command on what map was made.
or you make a config for this :D so we need only one webhook for different maps
 
Its a Super Nice Plugin! We made one Webhook for Each Map so we can see what command on what map was made.
or you make a config for this :D so we need only one webhook for different maps
Yeah, the plugins next version will have that supported :)
 
nice to see this plugin getting better every update :-)
 
Foppa updated Command Logger with a new update entry:

1.6

  • New Function: Added option to send server notification or chat when an admin is executing a console command. (Now you can skip the ugly yellow big text in the chat!)

  • RCON logging: Added a hardcoded filter to ignore server password.
  • More Code Cleanup
  • Minor stability fixes

    Note:
    This update requires a config update!

Read the rest of this update entry...
 
Great plugin really uselfull!. How I can filter another plugin? for example I get all the messages send by the "RCONCrossServerChat" plugin
 
it sometimes logs /cheat adminpermission commands and sometimes not.
It has not support for that yet. Will in next release.
 
Last edited:
Foppa updated Command Logger with a new update entry:

1.7.1

  • New: Steam ID blacklist for chat/console commands
  • New: Added ability to show map name ("ShowMap: true")
  • New: Added support for plugins like "Admins Permissions" (Use the new config value: "UseExtendedLogging")
  • Change: The Discord message is now in fancy colors!
  • Fixed RCON message being sent to the Console webhook (Typo) (Issue in v.1.7.0)

Read the rest of this update entry...
 
GiveCreativeModeToPlayer <playerid> send as rcon crash the server
Code:
Fatal error!



VERSION: 329.8
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74eaf460a) + 3 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:836]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff74ef1c230) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!APlayerController::ClientMessage() (0x00007ff74f46eddc) + 35 bytes [e:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:2758]
ShooterGameServer.exe!UShooterCheatManager::GiveCreativeModeToPlayer() (0x00007ff74d86825e) + 234 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:1050]
ShooterGameServer.exe!UShooterCheatManager::execGiveCreativeModeToPlayer() (0x00007ff74e358550) + 112 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:68]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff74eac9e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74eaf47ec) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!UObject::CallFunctionByNameWithArguments() (0x00007ff74eae4d65) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762]
ShooterGameServer.exe!UObject::ProcessConsoleExec() (0x00007ff74ceda76e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\public\uobject\uobject.h:820]
ShooterGameServer.exe!RCONClientConnection::ProcessRCONPacket() (0x00007ff74d775b6d) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:127]
CommandLogger.dll!UnknownFunction (0x00007ffe013bd547) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!RCONClientConnection::Tick() (0x00007ff74d776f39) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:104]
ShooterGameServer.exe!URCONServer::Tick() (0x00007ff74d777109) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:324]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff74d9c810f) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5044]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff74ef24b1e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff74ef0cc1d) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74f1aa6b6) + 31 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74ea12dbd) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74ea12ece) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74ea1eb09) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74f1beba5) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff74f1c2a1f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff74f06bf96) + 20 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74f006e0f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff74ced82ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff74ced4bad) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74ced4c0a) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff74ced891c) + 17 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74fecbb5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe41517974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe43e1a2f1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe43e1a2f1) + 0 bytes [UnknownFile:0]
 
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