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GiveCreativeModeToPlayer <playerid> send as rcon crash the server
Code:
Fatal error!



VERSION: 329.8
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74eaf460a) + 3 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:836]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff74ef1c230) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!APlayerController::ClientMessage() (0x00007ff74f46eddc) + 35 bytes [e:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:2758]
ShooterGameServer.exe!UShooterCheatManager::GiveCreativeModeToPlayer() (0x00007ff74d86825e) + 234 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:1050]
ShooterGameServer.exe!UShooterCheatManager::execGiveCreativeModeToPlayer() (0x00007ff74e358550) + 112 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:68]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff74eac9e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74eaf47ec) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!UObject::CallFunctionByNameWithArguments() (0x00007ff74eae4d65) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762]
ShooterGameServer.exe!UObject::ProcessConsoleExec() (0x00007ff74ceda76e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\public\uobject\uobject.h:820]
ShooterGameServer.exe!RCONClientConnection::ProcessRCONPacket() (0x00007ff74d775b6d) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:127]
CommandLogger.dll!UnknownFunction (0x00007ffe013bd547) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!RCONClientConnection::Tick() (0x00007ff74d776f39) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:104]
ShooterGameServer.exe!URCONServer::Tick() (0x00007ff74d777109) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:324]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff74d9c810f) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5044]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff74ef24b1e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff74ef0cc1d) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74f1aa6b6) + 31 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74ea12dbd) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74ea12ece) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74ea1eb09) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74f1beba5) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff74f1c2a1f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff74f06bf96) + 20 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74f006e0f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff74ced82ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff74ced4bad) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74ced4c0a) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff74ced891c) + 17 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74fecbb5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe41517974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe43e1a2f1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe43e1a2f1) + 0 bytes [UnknownFile:0]
If It would be at the top of the crash message it would be the causing plugin that caused this crash. Now it's just the plugin get's affected by the chain of the crash. But what did you type more exactly?
 
i typed in the rcon window of ASM: GiveCreativeModeToPlayer 123456789 and get this crash message.
 
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