- Joined
- Jan 28, 2018
- Messages
- 1,018
If It would be at the top of the crash message it would be the causing plugin that caused this crash. Now it's just the plugin get's affected by the chain of the crash. But what did you type more exactly?GiveCreativeModeToPlayer <playerid>send as rcon crash the server
Code:Fatal error! VERSION: 329.8 ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74eaf460a) + 3 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:836] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff74ef1c230) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647] ShooterGameServer.exe!APlayerController::ClientMessage() (0x00007ff74f46eddc) + 35 bytes [e:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:2758] ShooterGameServer.exe!UShooterCheatManager::GiveCreativeModeToPlayer() (0x00007ff74d86825e) + 234 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:1050] ShooterGameServer.exe!UShooterCheatManager::execGiveCreativeModeToPlayer() (0x00007ff74e358550) + 112 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:68] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff74eac9e2e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff74eaf47ec) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!UObject::CallFunctionByNameWithArguments() (0x00007ff74eae4d65) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762] ShooterGameServer.exe!UObject::ProcessConsoleExec() (0x00007ff74ceda76e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\public\uobject\uobject.h:820] ShooterGameServer.exe!RCONClientConnection::ProcessRCONPacket() (0x00007ff74d775b6d) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:127] CommandLogger.dll!UnknownFunction (0x00007ffe013bd547) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!RCONClientConnection::Tick() (0x00007ff74d776f39) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:104] ShooterGameServer.exe!URCONServer::Tick() (0x00007ff74d777109) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\rconserver.cpp:324] ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff74d9c810f) + 0 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5044] ShooterGameServer.exe!AActor::TickActor() (0x00007ff74ef24b1e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff74ef0cc1d) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff74f1aa6b6) + 31 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff74ea12dbd) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff74ea12ece) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff74ea1eb09) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff74f1beba5) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff74f1c2a1f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGameServer.exe!UWorld::Tick() (0x00007ff74f06bf96) + 20 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1209] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff74f006e0f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff74ced82ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441] ShooterGameServer.exe!GuardedMain() (0x00007ff74ced4bad) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74ced4c0a) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff74ced891c) + 17 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74fecbb5d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffe41517974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe43e1a2f1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffe43e1a2f1) + 0 bytes [UnknownFile:0]