when im using plugins my server wont start

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sander

Well-known member
Joined
Jul 17, 2019
Messages
1
hey i try start my server with plugins but it wont work with plugins but when i delete them it works fine it gives me a crash with fetal error: version why is this i placed my plugins in: D:\steam 2\SteamCMD\Servers\Server1\ShooterGame\Binaries\Win64\ArkApi\Plugins why does it gives me this error the error is:
i hope u can help me
Fatal error!



VERSION: 297.64
ShooterGameServer.exe!FMallocBinned::Realloc() (0x00007ff7312a3f43) + 0 bytes [h:\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:1026]
ShooterGameServer.exe!FHeapAllocator::ForAnyElementType::ResizeAllocation() (0x00007ff730421485) + 43 bytes [h:\trunk\engine\source\runtime\core\public\containers\containerallocationpolicies.h:347]
ShooterGameServer.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff730766266) + 78 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:103]
ShooterGameServer.exe!APrimalWorldSettings::BeginPlay() (0x00007ff730766159) + 8 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:87]
ShooterGameServer.exe!ULevel::RouteActorInitialize() (0x00007ff731901486) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\level.cpp:1944]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff731a944b0) + 16 bytes [h:\trunk\engine\source\runtime\engine\private\world.cpp:3212]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff731a702f9) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10173]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff731a6b9cd) + 41 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7307fa47a) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:276]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff73186a7a8) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:735]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7307efa5e) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shooterengine.cpp:361]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff73041c489) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
ShooterGameServer.exe!GuardedMain() (0x00007ff730418bd3) + 20 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff73041e3da) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff73041e510) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff732897891) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff984d44034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9863a3691) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9863a3691) + 0 bytes [UnknownFile:0]
 
This doesn't look like it's API related crash. Are you trying to install the API On a non-dedicated server perhaps?
If so I suggest you install it on a dedicated server, and if you still encounter some issues please describe more in details what plugins and versions you are using.
 
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