- Joined
- Aug 20, 2018
- Messages
- 21
Hello everyone,
can anyone tell me please how i can change the stats which we do update on level up? Like Health, Food, Water, Attack and all other.
And where i can find the already learned Blueprints that we can craft already.
Currently looks my experimental like this:
Hope everyone can help.
Thanks for reading.
Sincerely,
Bl4ckSkull666
can anyone tell me please how i can change the stats which we do update on level up? Like Health, Food, Water, Attack and all other.
And where i can find the already learned Blueprints that we can craft already.
Currently looks my experimental like this:
C++:
//char_component is class UPrimalCharacterStatusComponent*
char_component->ExtraOxygenSpeedStatMultiplierField() = 0.0;
char_component->ExtraFoodConsumptionMultiplierField() = 0.0;
char_component->ExtraWaterConsumptionMultiplierField() = 0.0;
char_component->StaminaRecoveryExtraResourceDecreaseMultiplierField() = 0.0;
char_component->BaseFoodConsumptionRateField() = 0.0;
char_component->BaseWaterConsumptionRateField() = 0.0;
//shooter_player_state is class AShooterPlayerState*
shooter_player_state->ServerEngramItemBlueprintsSetField().Empty(); //<-- This dont work to compile. There comes the Compiler with an error.
Hope everyone can help.
Thanks for reading.
Sincerely,
Bl4ckSkull666