- Joined
- Jul 15, 2018
- Messages
- 14
Hi.
its seems so far. that your plugin lets the server crash.
after the update 293.105 the servers keeps crashing. someone i know also has the problem. still i cant tell you 100% that this is the issue because the server kept crashing. its stabel again now for like 10 minutes...
but the plugin lets it crashed even further. below here the crash.....
Ark messed up again...
its seems so far. that your plugin lets the server crash.
after the update 293.105 the servers keeps crashing. someone i know also has the problem. still i cant tell you 100% that this is the issue because the server kept crashing. its stabel again now for like 10 minutes...
but the plugin lets it crashed even further. below here the crash.....
Ark messed up again...
Code:
Fatal error!
VERSION: 293.105
ShooterGameServer.exe!compress2() (0x00007ff73a8f100b) + 0 bytes [UnknownFile:0]
NewPlayerProtection.dll!UnknownFunction (0x00007ffb79fdc1ba) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff73ba97570) + 27 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameplaystatics.cpp:368]
ShooterGameServer.exe!AShooterWeapon::DealDamage() (0x00007ff73ae073ee) + 88 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterweapon.cpp:3139]
ShooterGameServer.exe!AShooterWeapon::TickMeleeSwing() (0x00007ff73ae12e97) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterweapon.cpp:3217]
ShooterGameServer.exe!AShooterWeapon::AnimNotifyCustomState_Tick() (0x00007ff73ae044b6) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterweapon.cpp:2738]
ShooterGameServer.exe!AShooterCharacter::AnimNotifyCustomState_Tick() (0x00007ff73ac9b68e) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4206]
ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff73a9d9d0c) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff73bd522d4) + 64 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:1235]
ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff73bd532e0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff73bc0e2c9) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:661]
ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff73bc0edf4) + 11 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:770]
ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff73bc3ab67) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:332]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff73bc0ea98) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:827]
ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff73bc0e836) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2335]
ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff73b9ceeaa) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:971]
ShooterGameServer.exe!FActorComponentTickFunction::ExecuteTick() (0x00007ff73b9d4ac0) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\actorcomponent.cpp:529]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff73bc74686) + 32 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff73b4d3662) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff73b4d383d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff73b4e112d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff73bc8a33a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff73bc8e1ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff73bb21d4d) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff73bb2b5ba) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1387]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff73bac6748) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1166]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff73a9ca89f) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGameServer.exe!GuardedMain() (0x00007ff73a9c5c8c) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff73a9c5cda) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff73a9cb6ea) + 17 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff73c8b663d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbbdff81f4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbc007a251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbc007a251) + 0 bytes [UnknownFile:0]
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