Atlas Extended RCON

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Michidu

Administrator
Staff member
Joined
Jan 17, 2018
Messages
563
Michidu submitted a new resource:

Extended RCON - Extend rcon functionality

Added RCON commands:
  • GiveItemNum <SteamID> <ItemID> <Quantity> <Quality> <ForceBlueprint> - Gives item to player.
  • GiveItem <SteamID> <BlueprintPath> <Quantity> <Quality> <ForceBlueprint> - Same as GiveItemNum but uses blueprint instead of item id. Double quotes are not needed. Example: giveitem 123456789 blueprint'/game/primalearth/coreblueprints/items/armor/leather/primalitemarmor_hidegloves.primalitemarmor_hidegloves' 1 1 0
  • GiveItemToAll...

Read more about this resource...
 
YESSSSSSSSSSSSSSSSS! You guys truly make hosting easier and more rewarding for players.
 
SetDinoPos isnt working.... cant find dino
Honey - Lvl 80 (Bear), ID1=469937863, ID2=17330817
setdinopos 469937863 17330817 -50494 -319546 599

Can't find dino
 
Im surprised more people havent mentioned this. Its THE most valuable tool in the plugin for Atlas. Animals are CONSTANTLY stuck places!
 
Can you provide an example with syntax for the spawndino command? I've tried based on provided syntax

SpawnDino <SteamID> <BlueprintPath> <DinoLevel> <ForceTame> <X> <Y> <Z>

but I can't get it to work. I was going to get a player to test some breeding on the server so I was going to spawn him in a couple sets of animals via RCON but it keeps giving an error:

[316]Missing opening '"' in string property value: 12345678901234567 blueprint'/game/Atlas/Creatures/Parrot/Parrot_Character_BP' 20 1
[316]'SpawnDino': Bad or missing property 'blueprintPath'


Even if my blueprint path is wrong the command wants double quotes and won't work at all if I have the steamID in there, if I take the steam ID out and put the blueprint in doublequotes then it asks for distance and x, y and z offset.
 
giveitem STEAM64 ID Blueprint'/Game/Mods/SDS/SDS_Resource/PrimalItemResource_ArkGem.PrimalItemResource_ArkGem' 1 1 0

Different command and BP... but its exactly the same
 
It seems that the IDs are being misreported or misinterpreted. Trying to rescue a flying elephant and I'm getting "Can't find dino" whenever I reference it by IDs.

[02:17:47] > listplayerdinos 76561198018016232
[02:17:47] Warm Embrace (Brigantine), ID1=45815318, ID2=255020868
Stubbie (Schooner), ID1=239132803, ID2=407322818
Snoopy (Sloop), ID1=339650248, ID2=277293072
Daisy - Lvl 28 (Cow), ID1=70664500, ID2=437262994
Bojangles - Lvl 78 (Elephant), ID1=117128164, ID2=163312154
Shorty - Lvl 49 (Giraffe), ID1=265016439, ID2=178358344
Mrs Piggy - Lvl 41 (Pig), ID1=499949960, ID2=190925853

[02:18:33] > getdinopos 117128164 163312154
[02:18:33] Can't find dino
 
Atlas has a thing where if you move an island in the editor by accident even just a pixel, the resource on the island become unharvestable and when they respawn, they will be invisible but with collision and harvestable. Is there a way to add a command to do a wild resource wipe like they have for wild dinos?
 
You cant "wipe" an island.

Your only solution is to move the island back where its supposed to be. And NEVER edit the only copy of your work!
 
You cant "wipe" an island.

Your only solution is to move the island back where its supposed to be. And NEVER edit the only copy of your work!

Nobody is asking for an island wipe. I'm asking if there is a way to destroy all harvest-able entities on a map like you can with a wilddinowipe command.
 
Nobody is asking for an island wipe. I'm asking if there is a way to destroy all harvest-able entities on a map like you can with a wilddinowipe command.


The answer is pretty clear... no!
 
would be nice if we had multi cluster ability. I can see every cluster but can only interact with main cluster.
 
Thats not ever going to be possible with a tool like this. The only way you can do that is with some centralized application translating that one command to multiple communications. Discord integration can do it, but its far easier to simply use a quality RCON client and ALWAYS stay connected to all grids at once
 
@Michidu Hi. Amazing plugin but would it be possible to add the destroy commands ? like :
- DestroyTribeIdStructures
- DestroyTribeIdPlayers
- DestroyTribeIdDinos
- DestroyTribeId

It would be great because I could have a bash script to clean everything related to a tribe on the server :D
 
Last edited:
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