ARK Game Testing Commands

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Tobias

Well-known member
Joined
Jan 24, 2018
Messages
40
Tobias submitted a new resource:

ARK Game Testing Commands - Advanced testing of creatures, bosses, items, caves etc.

Introduction
This mod facilitates a lot of advanced testing of creatures, bosses, items, caves etc.

Chat
  • /health: Prints a summary report of nearby tamed dinos health status.

Console
  • health: Prints a summary report of nearby tamed dinos health status (via notification).
    Example: Health

  • SpawnTemplate <template key>: Spawn custom templated dinos defined in config.json...

Read more about this resource...
 
What is it you want to change on the dodo "boss" that is not possible using the regular cheat spawn command?
 
I think he wants to be able to have it spawn on a schedule as per the plugin request, he was referred here.
 
Some Dinos have 2 aggression types.

Example:

Dimorphodon

Passive
cheat summon Dimorph_Character_BP_C

Aggressive
cheat summon Dimorph_Character_BP_Aggressive_C

Maybe its possible to change the Value of this Types on other Dinos
 
This is not really the mod for it (it's for testing bosses etc). The codebase could be a good starting point for making a mod like that though.
 
I forgot to add it. Will fix it later, there are other issues with the health command after the newest patch that needs to be fixed too.
 
Hey @Tobias

Would it be possible to add a setting so the spawned creatures wild that can not be tamed? (or custom Wild Torpor)
 
Last edited:
What's the stat limt? noticed if i set the stats high..it crashes the server when i try and spawn
 
What's the stat limt? noticed if i set the stats high..it crashes the server when i try and spawn
255 should be the stat limit in ARK.

Hey @Tobias

Would it be possible to add a setting so the spawned creatures wild that can not be tamed? (or custom Wild Torpor)
Yes, I think I might have already added it but needed to make some other changes before I release any new version.
 
seems 999 is the cap per stat, after that the level still increases but the stats go backwards.
 
Also..any reason why this would not be spawning with the item?


"bossdodo": {
"count": 1,
"radius": 20.0,
"blueprint": "Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP.Dodo_Character_BP'",
"saddleBlueprint": "",
"saddleArmor": 0.0,
"imprint": 99.0,
"baseLevelHealth": 999,
"aggressionLevel": "aggressive",
"baseLevelStamina": 999,
"baseLevelOxygen": 999,
"baseLevelFood": 999,
"baseLevelWeight": 999,
"baseLevelMeleeDamage": 999,
"baseLevelMovementSpeed": 999,
"tamedLevelHealth": 999,
"tamedLevelStamina": 999,
"tamedLevelOxygen": 999,
"tamedLevelFood": 999,
"tamedLevelWeight": 999,
"tamedLevelMeleeDamage": 999,
"tamedLevelMovementSpeed": 999,
"items": [
{
"blueprint": "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_SweetVeggieCake.PrimalItemConsumable_SweetVeggieCake'",
"quantity": 5,
"count": 10
}
]
},
 
Stats are stored as ´char´ which is an 8-bit type ((2^8-1) = 255) so 999 should not be possible. Levels are a meaningless number and can be anything. The plugin does not check that the inputted stats are within valid ranges.

It's a bug in the plugin where items are only added if a saddle was added too.
 
Stats are stored as ´char´ which is an 8-bit type ((2^8-1) = 255) so 999 should not be possible. Levels are a meaningless number and can be anything. The plugin does not check that the inputted stats are within valid ranges.

It's a bug in the plugin where items are only added if a saddle was added too.
cheers regarding the loot, Well 999 definitely increased the stats in game above that of setting it to 255, But yeh anything after 999 makes the stats in game go backwards.
 
No saddle does not generate loot.

With saddle yes.

Solution?
 
reload doesnt seem to work or announce, teleportto doesnt either. this still being developed though?
 
I add Tek-Rex on the code and it crash the server when I use.
And my i use it on to spawn beacon too.
 
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